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Blood Angels v2.07

 Post subject: Blood Angels v2.07
PostPosted: Thu Jun 18, 2009 1:49 am 
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Minor changes:

- Renamed Melta Dreadnought ‘Vulcan Dreadnought’.
- Corrected typo in Land Raider Redeemer’s range from 30cm to 15cm.




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 Post subject: Blood Angels v2.07
PostPosted: Thu Jun 18, 2009 1:58 am 
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 Post subject: Blood Angels v2.07
PostPosted: Thu Jun 18, 2009 6:28 am 
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 Post subject: Blood Angels v2.07
PostPosted: Thu Jun 25, 2009 4:32 pm 
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Re: Death Company.

I buy a death company (75 points)

is this:
1 unit + 1 chaplain upgrade + transport for 75points?

If I buy an extra unit does this include chaplain and upgrade for 75 points?

Is the additional unit per 1,000 points free or extra? If extra is this required or is it limited to (1n 3k army) 4 units of death company max?

I'm sure all these are no-brainers.

D.

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 Post subject: Blood Angels v2.07
PostPosted: Thu Jun 25, 2009 4:55 pm 
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Quote: (daemonkin @ 25 Jun. 2009, 16:32 )

Re: Death Company.

I buy a death company (75 points)

is this:
1 unit + 1 chaplain upgrade + transport for 75points?

Yes.

If I buy an extra unit does this include chaplain and upgrade for 75 points?


Extra units do not have Chaplain upgrades.
The transport rule is applied to the formation, and automatically expands to cover any extra units.

Is the additional unit per 1,000 points free or extra?
75pts extra for each unit.

So at 0-999pts you have one Death Company unit with 1 Chaplain, plus transport, costing 75pts.
At 1000-1999pts you have two Death Company units with 1 Chaplain, plus transport, costing 150pts.
At 2000-2999pts you have three Death Company units with 1 Chaplain, plus transport, costing 225pts.
At 3000 you have four Death Company units with 1 Chaplain, plus transport, costing 300pts.

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 Post subject: Blood Angels v2.07
PostPosted: Wed Jul 15, 2009 3:04 pm 
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No time to test this now, sadly. IME 7 bikes indeed rock the house but they come at 25 points more. I have a strong hunch that Assault formation should go down to 250 but I don't have playtest data to back that up as of yet.


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 Post subject: Blood Angels v2.07
PostPosted: Wed Jul 15, 2009 3:05 pm 
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I'm hoping to get a test in today, I've been too busy with some other projects recently to get any testing in.

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 Post subject: Blood Angels v2.07
PostPosted: Wed Jul 15, 2009 3:30 pm 
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Well as ever I'm open to having my mind changed, but also as ever I like to start conservative/underpowered and work the power level upwards gradually, so we can identify notable problems as we go along, rather than having a generally overpowered list and finding it difficult to identify what specifically is causing problems.




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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 1:20 am 
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Is this the Blood Angel's discussion that Chroma is compiling the joint list for Marines?

The link does not work so I cannot compare

Thanks

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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 6:46 am 
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I believe it's an earlier list as Baal Predators cost 175 in Chroma's summary and 150 in 2.07 (or was I dreaming again?).

I also kind of remember Scouts losing Sniper.

I have the latest list printed out at home somewhere.





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 Post subject: Blood Angels v2.07
PostPosted: Tue Sep 22, 2009 12:52 pm 
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I'll see about getting the latest version re-uploaded. The online copy was lost in the great crash.

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