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Codex Marines vs Tyranids 3K

 Post subject: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 2:11 pm 
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Location: Norrköping, Sweden.
Hello!

Me and Norto have been playing alot of Vassal-games lately (I'm home with the flu and Norto doesn't seem to need to sleep that much). Today we decided to try out some of the proposed changes from the NDC vote.

I decided to take marines and try out the "Thunderhawks moved to 1/3 Titan/navy allies section" for the marnies.

Norto tried out the following for his Tyranids:
Trygons at +50 points upgrades.
Epic Uk stats for Lictors.
Brood Lord for +25 points with no extra attack.
Ignore one kill, for combat resolution purposes, in assaults per point of synapse in the formation.

Heres our lists:

Incompertus, 3000 POINTS
Codex Astartes (NetEA Tournament Pack 2015)
==================================================

DEVASTATOR [250]
4 Devastators

LAND SPEEDER [200]
5 Landspeeder

LAND SPEEDER [200]
5 Landspeeder

PREDATOR [325]
4 Annihilator, Hunter

STRIKE CRUISER [200]

TACTICAL [475]
6 Tacticals, Supreme Commander, Hunter, Razorback

TERMINATOR [400]
4 Terminators, Chaplain

THUNDERHAWK [200]

THUNDERHAWK [200]

WARHOUND [275]
1 Warhound Class Titan

WARHOUND [275]
1 Warhound Class Titan

Incompertus, 3000 POINTS
Tyranids (Tournament Pack 2016-01-21)
==================================================

GENESTEALER SWARM [175]
6 Geanstealers, Brood Lord

GENESTEALER SWARM [175]
6 Geanstealers, Brood Lord

TRYGON SWARM [225]
3 Trygon

TRYGON SWARM [225]
3 Trygon

HARRIDIAN SWARM [150]
Harridan

HARRIDIAN SWARM [150]
Harridan

LICTOR SWARM [150]
3 Lictors

TYRANID SWARM [575]
6 Termagants, Dominatrix, 3 Trygon

TYRANID SWARM [350]
6 Termagants, 2x Tyranid Warriors, 3 Carnifex

TYRANID SWARM [250]
6 Termagants, 2x Tyranid Warriors, 2 Zoanthrope

TYRANID SWARM [350]
6 Termagants, 2x Tyranid Warriors, 3 Carnifex

TYRANID SWARM [225]
6 Termagants, 2x Tyranid Warriors, Zoanthrope

Of course i forgot to take a snapshot of our initial deploynment (argh!). I choose corner deployment any how and went for a pretty spread out deployment.
Norto garrisoned his both genestealers forward in cover and set most of his army up on the short edge of the board hoping to avoid my orbital bombardement.

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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 2:30 pm 
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Joined: Mon Nov 05, 2012 9:35 am
Posts: 3120
Location: Norrköping, Sweden.
Norto finds a hole in my deployment because i'm stupid and teleports in his lictors there with no BM:s
TURN 1: Marines wins initiative.

SM 1.1: Tacticals sustain on lictors fro 1 BM (yes, only 1 friggin BM!!)
SM 1.2: Land Speeders retain and sustains on lictors killing 1. The other 2 dies when they can't get out of 15cm when being broken.
Tyranids 1.1: Swarm in middle marches to buildings near T&H objectives.
Tyranids 1.2: Dominatrix Swarm marches with the help of the SC-reroll.
SM 1.3: Land Speeders doubles and fires on Genestealers for 1BM.
Tyranids 1.3: Another swarm marches.
SM 1.4: Predators double up on hill and fires on Swarm in buildings for 1BM.
Tyranids 1.4: Another swarm marches forward.
SM 1.5: Thunderhawk ground attacks Genestealers killing 2 of them (3BM)
Tyranids 1.5: Same Genestealers marches forward into cover of forest.
SM 1.6: Thunderhawk ground attacks swarm in central buildings killing 1 termagant (1BM).
Tyranids 1.6: Harridan doubles and fires on land speeders for 1BM.
SM 1.7: Warhound doubles forward and fires on Genestealers killing 3 and breaking them.
Tyranids 1.7: Harridan doubles and fires on land speeders for 1BM.
SM 1.8: Warhound advances and fires on broken genestealers killign1 due to BM:s.
Tyranids 1.8: Swarm marches into forest.
SM 1.9: Spaceship activates and misses everything.
SM 1.10: Devastators on hillclose to tyranid blitx goes on OW.
Tyranids 1.9: Genestealers marches.

END PHASE:

Genestealers rallies.


Attachments:
end turn 1.png
end turn 1.png [ 895.73 KiB | Viewed 308 times ]

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"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Last edited by mordoten on Wed Mar 14, 2018 3:15 pm, edited 1 time in total.
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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 2:44 pm 
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Joined: Mon Nov 05, 2012 9:35 am
Posts: 3120
Location: Norrköping, Sweden.
2 Trygon formations pop up near T&H objectives in center of the board.
TURN 2: Marines win initiative.

SM 2.1: Land speeders advances and fires on genestealers killing 1 (2BM).
SM 2.2: Warhounf retains and engages the same genestealers. Wins the combat and kills 3 stealers for no losses due to combat result.
Tyranids 2.1: Harridan doubles and fires on devastators for 1BM.
SM 2.3: Devastators advances to Tyranid blitz and fires on Trygons for 1BM.
Tyranids 2.2: Harridan doubles and fires on devastators for 1BM (Dejavu?)
SM 2.4: Tacticals go on OW
Tyranids 2.3: Trygons marches into forest close to warhound.
SM 2.5: Predators advances and fires on Swarm i nbuilding killing 1 Carnifex (2BM).
SM 2.6: Land speeders retain and doubles in front of predators to screen them. Fires on swarm in building for 1BM.
Tyranids 2.4: Genestealers marches into forest next to predators.
SM 2.7: Warhound advances forward and fires on swarm in building killing 3 stands and breaks the formation.
Tyranids 2.5: Swarm marches into forest next to warhound.
SM 2.8: Thunderhawk with terminators ground assaults trygons (only FF-assault mind you) in forest next to warhound. 1 Trygons die with the help of Warhound and land speeder support. Terminators take no losses.
Tyranids 2.6: Swarm marches forward.
SM 2.9: Thunderhawk fails to activate.
Tyranids 2.7: Dominatrix swarm advances and fires on terminators, catching the thunderhawk in the blast, 1 terminator is killed (2BM).
Tyranids 2.8: Swarm doubles towards devastators near tyranid blitz and fires on them for 1BM.
Tyranids 2.9 Trygons holds and clears their BM.

END PHASE:

Trygons rallies.
Genestealers fails to rally.
Swarm rallies.


Attachments:
end turn 2.png
end turn 2.png [ 898.21 KiB | Viewed 308 times ]

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"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Last edited by mordoten on Wed Mar 14, 2018 3:16 pm, edited 1 time in total.
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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 2:59 pm 
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TURN 3: Marines win initiative.

SM 3.1: Terminators engages Trygons in FF. 1DC is done to the trygons for no losses. Terminators wins combat.
SM 3.2: Warhound retains and doubles to T&H objective. Fires on swarm killing 2 termagants and 1 zoanthrope (2BM).
Tyranids 3.1: Swarm by tyranid blitz engages devastators and wipes them out for the loss of 2 hormagants.
Tyranids 3.2: Swarm close to warhound retains and engages the titan. Wins the combat for the loss of 1 carnifex.
SM 3.3: Land speeders engages lone genestealer in forest and kills it.
SM 3.4: Predators retains and engages swarm in building. Kills 2 stands for no losses and wins the combat.
Tyranids 3.3: Harridan advances and fires on predators killing 1 (2BM).
Tyranids 3.4: Trygons retains and engages predators killing 2 for no losses and win the combat.
SM 3.5: Land speeders engages swarm and kills 3 stands for no losses. Wins the combat.
Tyranids 3.5: Dominatrix swarm sustains on landspeeders killing 3 of them and breaks the formation.
SM 3.6: Tacticals doubles forward and fires on swarm killing 1 carnifex (2BM).
Tyranids 3.6: Harridan doubles forward and fires on broken land speeders for no effect.
SM 3.7: Thunderhawk ground assaults Swarm close to tacticals. With the help of support fire from tacticals everything except a hive tyrant is kulled for 1 damage done to the aircraft. Thunderhawk wins combat.
SM 3.8: Thunderhawk fails to activate.

END PHASE:

Swarm rallies.
Genestealers fail to rally.
Warhound rallies.
Swarm rallies.
Land speeders fail to rally.
Predators fails to rally.
Swarm faisl to rally.


Attachments:
end turn 3.png
end turn 3.png [ 890.42 KiB | Viewed 308 times ]

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"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Last edited by mordoten on Wed Mar 14, 2018 3:16 pm, edited 1 time in total.
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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 3:06 pm 
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Location: Norrköping, Sweden.
TURN 4: Marines wins initiative.

SM 4.1: Warhound sustains on Swarm next to him, wiping them out.
SM 4.2: Tacitcals doubles back to their blitz and fires on broken carnifex in forest for no effect.
Tyranids 4.1: Lone hive Tyrant advances and fires on broken predators for no effect.
SM 4.3: Warhound doubles and fires on Trygons close to Tyranid T&H objectives killing 1 of them (3BM).
SM 4.4: land speeders retain and fires on same Trygons, doing 1DC of damage and breaks them.
Tyranids 4.2: Trygons Marshall and moves into cover.
SM 4.5: Terminators goes on OW.
Tyranids 4.3: Harridan doubles and fires on brokken land speeders close to SM blitz and wipes them out.
SM 4.6: Tunderhawk fails to activate.
Tyranids 4.4: Harridan advances and fires on broken predators for no effect (hey just wont die!)
SM 4.7: Thunderhawk ground attacks broken lone genestealer near tyurnaid deployment zone and wipes the formation out.
Tyranids 4.5: Dominatrix swarm doubles and fires on broken predators fo no effect (I said no we wont die!)

END PHASE:

Predators rallies.
Swarm rallies.
Trygon rallies.

Game is a major draw to Marines with 618-1100p.


Attachments:
end turn 4.png
end turn 4.png [ 888.47 KiB | Viewed 308 times ]

_________________
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"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Last edited by mordoten on Wed Mar 14, 2018 3:16 pm, edited 1 time in total.
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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 3:12 pm 
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My thoughts:

HAving the Thunderhawk in the 1/3 tian/navy section felt like a good idea. It made me get some predators with a hunter in and kept me from having an extra activation. If they wouldn't have been in that section i would have gotten both scouts and thunderbolts for the same cost.
I thnk it's a good change that makes the marine player choose between certain units and steers the list away a little from certain builds.

Can't say to much on the tyranids really since I've only face them once before playing norto. 3 trygons with the dominatrix made that swarm feel liek impossible to take on.

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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Wed Mar 14, 2018 7:57 pm 
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Joined: Tue May 17, 2016 6:42 am
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Location: Birchip, Australia
List was a little different

Tyranids (Tournament Pack 2016-01-21)
==================================================

TYRANID SWARM [635]
4 Termagants, 2 Hormagaunts, Dominatrix, Symbiote, 3 Trygon

TYRANID SWARM [300]
4 Termagants, 2 Hormagaunts, Hive tyrant, 2 Carnifex

TYRANID SWARM [300]
4 Termagants, 2 Hormagaunts, Hive tyrant, 2 Carnifex

TYRANID SWARM [225]
4 Termagants, 2 Hormagaunts, 2x Tyranid Warriors, Zoanthrope

TYRANID SWARM [250]
4 Termagants, 2 Hormagaunts, 2x Tyranid Warriors, 2 Zoanthrope

GENESTEALER SWARM [200]
6 Geanstealers, Brood Lord

GENESTEALER SWARM [200]
6 Geanstealers, Brood Lord

LICTOR SWARM [150]
3 Lictors

HARRIDIAN SWARM [150]
Harridan

HARRIDIAN SWARM [150]
Harridan

TRYGON SWARM [225]
3 Trygon

TRYGON SWARM [225]
3 Trygon


Changes i was rolling with were,

Reduce Broodlord to +25 points, remove extra attack
EpicUK stats for Lictors
Ignore one kill, for combat resolution purposes, in assaults per point of synapse in the formation
Trygons to +50 points as Tyranid Swarm extra

So effectvely it gave me an
extra genesteeler unit in each formation

BTS Difference
4 Termagants, 2 Hormagaunts, Dominatrix, Symbiote, 3 Trygon
to
4 Termagants, 2 Hormagaunts, Dominatrix, Symbiote, 2 Trygon, Raveners

And lictors were more of a threat.

I think everything was fine from the game. Lictors became a threat and forced the spaceship to delay actating.

Genestealers a turn longer 1 stand running around

and trygon upgrade seamed fine, losing the tunneller rule when joining a spawn.

Ignore one kill seamed cluncy too when working out results. not sure if its needed. things either usually win big or lose big.

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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Thu Mar 15, 2018 12:11 am 
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Quote:
Ignore one kill seamed cluncy too when working out results. not sure if its needed. things either usually win big or lose big.

How did you play that? The suggestion was for it to effect brood creatures only.
Did it effect the way you used your brood creatures in the assaults?


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 Post subject: Re: Codex Marines vs Tyranids 3K
PostPosted: Thu Mar 15, 2018 1:51 am 
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actually your right i could have optimised them better when assaulting. i was in the norm of pushing my carnifexes forward.

But still im pretty sure i was either winning or losing the assault. it would probably work better in larger formations.

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