Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2

Feral Orks for Castle Assault 2016

 Post subject: Re: Feral Orks for Castle Assault 2016
PostPosted: Wed Mar 07, 2018 9:47 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Apr 18, 2016 2:30 am
Posts: 472
Location: (Sydney) NSW
After playing Feral Orks at Castle Assault in 2018, I can testify they are a nasty, and sometimes crazy list, when the Orkasaurus get critted and run off the board edge - twice over 6 games. The most important thing I learnt after game 1, was put the Wyrd boy witht he 45cm MW5+/AA 5+ (MW) is put that chaaracter upgrade on the orkasaurus not on an infantry stand, as units can not shoot from the Orkasaurus, and must dismount to provide ground based AA.

Also keep the other formations like Boar Boyz and Junka Trukk mobs in the AA bubble of the Orkasaurus, and group those lovely DC6 walking War Engines together in groups in case one runs off the board, or to swap them so one is placed in front of the other to block LOS to the enemy when one gets low on DC.

_________________
6mm wargaming is just like 25mm wargaming with more units fitting on the same size table. Thus bigger games to get lost in and avoid the hassles of everyday living, and offerings for the dice gods.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net