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Albert Orkstein playtest 3k vs Guard

 Post subject: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 4:42 pm 
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Got a playtest game in last night against Nat and his Steel Legion.

He ran:

Nat Guard, 3000 POINTS
Steel Legion (Epic UK v15022013)
==================================================

REGIMENTAL HQ [550]
Supreme Commander, 12 Infantry, 7 Chimera, Hydra

MECHANISED INFANTRY COMPANY [450]
Commander, 12 Infantry, 7 Chimera, Hydra

INFANTRY COMPANY [250]
Commander, 12 Infantry

STORM TROOPER PLATOON [200]
8 Storm Troopers

ROUGH RIDER PLATOON [150]
6 Rough Riders

SUPER-HEAVY TANK PLATOON [200]
Shadowsword

SUPER-HEAVY TANK PLATOON [200]
Shadowsword

VULTURE SQUADRON [300]
4 Vultures

THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

WARHOUND TITAN [275]

WARHOUND TITAN [275]




The list I used was:

Great Gargant - 850
Lifta Droppa, Twin Soopa Gun, TRANSPORTA upgrade, BTS, SC

Gargant - 600
2 x Soopa Gunz, Zzap Gun

Supa Stompa - 325
2 x Soopa Gunz, Zzap Gun

Supa Stompa - 325
2 x Soopa Gunz, BIGGA GENERATAS upgrade

Supa Stompa - 325
2 x Soopa Gunz, BIGGA GENERATAS upgrade

Bommer - 150

Loota Warband - 200
3 Big Guns

Loota Warband - 225
4 Killa Kans




The Table:

Image


I placed my two objectives close together just over the half way line, Nat placed each of his out wide on either flank.


Guard deployed:
Image



Orks lined up:
Image


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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 5:02 pm 
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Turn 1


Vultures pop up and strip 7 of the 8 shields on my Great Gargant

My Bommer drops a load of BP on the Rough Riders clustered behind the hill and turns 3 to kebab meat, breaking them.
Image




Second IG Mech Coy double up behind a hill, and snack on aforementioned kebabs.

The Goff Supa Stompa doubles forward and drops BP on the Mech Coy, taking out 1 Chimera and 1 Guardsman

Shadowsword 1 doubles to draw a line of sight on the Great Garg and knocks down the last shield and inflicts 1DC.

The Zzap toting Supa Stompa doubles forward, doing 1DC on Shadowsword1 and 1 BM on the Vultures behind it.

Storm Trooper march from cover in the middle of the board to cluster around the T&H objective on the Guard left. They then hunkered down and had a pinic for the rest of the game, unmolested by so much as Yogi Bear...
Image



The Loota warband protecting my Blitz goes back on Overwatch

Warhound1 doubles and lays a BM on the Goff Supa

My regular Gargant doubles forward inflicting 1bm on both Warhound1 and the Mech Co behind the hill.

Warhound2 then doubles forward and hides behind some buildings on the Guard right, contesting the other T&H objective at the same time.

My remaining Supa Stompa double forward laying a bm on Shadowsword 1, breaking it, and killing 1 Vulture, breaking them.

Guard Thunder bolts intercept my Bommer, inflicting 2DC on it. The swines.


My Great Gargant doubles forward down the middle of the board (bet the guard never saw that coming...) and coutesy of the Transporta upgrade speed boost end up close up to read the Tax Dics on the Guard Chimera behind the hill.
He targets W/H1, knocking down both shields and inflicting 1DC, which crits. 1bm also on the nearby Inf Coy.
Image




Shadowsword 2 singles forward and takes another point of damage off the Great Gargant.

My other Loota warband remains within the belly of the Great Gargant. Probably playing snap or something.

The Guard SC Mech Coy doubles forward and inflicts a BM on the Great Gargant.

End phase.
Bommer fly off past a pair of Hydras, both of which have moved. They somehow manage to inflict 3 hits from 4 shots, and send him crashing out the sky. Curses.

The Rough Riders and S/S1 both fail to rally

Image


Last edited by Reedar on Sun Feb 02, 2014 5:25 pm, edited 1 time in total.

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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 5:23 pm 
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TURN 2



S/Sword2 Sustains on the Great Gargant, doing 2DC

Warhound1 singles forward and does 1DC on the Great Gargant

Great Gargant doubles forward about 10cm to sit RIGHT in front of the Mech Coy. Shoots at them, prepping for an assault.

Orks retain and the Loota Warband in the Great Gargant engages out of the Great Garg and into combat with the Mech coy.
Casulties on each side were high, with the supporting fire from the Great Gargant helping wipe out the Mech Coy. Warband were broken through BMs too.
Image




Warhound 2 singles and does 1DC on the Great, which goes crit.

Gargant doubles forward next to the Guard SC Mech Coy, and manages to blow up 1 Chimera and the SC.
Image



Orks the attempt to retain and engage the Mech Coy with the Goff Supa Stompa on a 2+, but fail, despite using the reroll. A few choice words were said at this time.
Instead he fires at W/H1 doing the 1bm to break it, and also putting a bm on the nearby Inf Coy.

Vultures march down the guard right flank.

Zzap Stompa doubles forward shooting at W/H2, and misses with everything.

Inf Coy marshall shedding all their bm. Also lay a single bm on the Great Gargant. He's collecting them like stamps at the moment.

Blue headed Stompa doubles, knocking a shield off W/H2, and wiping out the broken Rough Riders.

SC Mech Coy fails to activate, sheds BMs

Tbolts fly by the Great Gargant, shouting rude words at him to break him. He gratefully 'flees' 40cm towards the Guard blitz!



All Orks rally (wow)
S/Sword1 + SC Mech Coy fails to rally, otherwise all pass.


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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 7:23 pm 
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When the gargant moved and fired, then the orks inside engaged, I'm not sure that's a legal move..... just like thawks and landas can't land and prep, then the troops inside retain and engage out of the transport, troops inside a transport count as part of the formation and the transport disembarks them as part of its action rather than the troops moving out

(ignore me if the list has a specific rule allowing this!)

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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 7:44 pm 
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Yup, illegal move I'm afraid. N/m it's only a small part of the game.

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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 8:16 pm 
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Nat and I were unsure how to play this, so discussed it before the game; came to the conclusion that it would be similar to an Eldar webway....

No worries.

Can someone confirm how this should be played?

(More tactical blunders and poor dice rolling in Turns 3+4 to come after kids have been secured for the night....)


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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 8:26 pm 
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It's explained in the rulebook section on war engines, while transporting troops they count as a single formation and the war engine may embark or disembark troops who can either shoot with the war engine or engage just as in an air assault

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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Sun Feb 02, 2014 8:50 pm 
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kyussinchains wrote:
It's explained in the rulebook section on war engines, while transporting troops they count as a single formation and the war engine may embark or disembark troops who can either shoot with the war engine or engage just as in an air assault


Gotcha. Cheers kyuss.


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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Mon Feb 10, 2014 9:14 pm 
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After an RL induced delay; here be the next installment...

TURN 3

Tactical ineptitude hat on
Orks win the init and look to prep the Mech BTS of the Guard, with the idea being to retain and engage with the regular Gargant. I fancied my chances.
Needing only to place a BM, I inexplicably decided to sustain on the Mech Coy. Obviously I failed. And I failed the re-roll.
Placed the BM needed through shooting normally, however Nat made my regret my mistake by using his activation to double the Mech Coy away and near enough to threaten my blitz.

S/Sword retains and knocks another 2DC of the Great Gargant.

My Goff Supa Stompa then engages and launches a clipping assault against the BTS Mech Coy near my Blitz. Bringing the supporting fire of the Loota mob guarding the Blitz I was able to win the assault, but didn't do enough damage to really hurt the formation, who fled off into the corner of the table.

The 'blue' Supa then engages Warhound 2. No damage was done on either side and I won the dice off.

TBlots come in and knock a shield off the Zzap Stompa

Warhound 1 retains and targets my Gargant, taking a shield down.

The Gargant engages the Inf Coy nearby, only kills 3 inf, dice go against him and loses by 1.

Inf Coy fail to activate.

Zzap Stompa lets fly with everything at the Vultures near the objective on my left flank. Only needing to kill 1 to break them, I watched in frustration as everything missed...

Stormtroopers fail to activate and continue their picnic

Killa Kan Loota mob fails to activate, sheds BMs.

Vultures single and place a BM on the Zzap stompa.

============================

End phase; All Orks rally, except the Gargant which blows up as a result of the raging fires...

All guard except S/Sword 2 rally.


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 Post subject: Re: Albert Orkstein playtest 3k vs Guard
PostPosted: Mon Feb 10, 2014 9:21 pm 
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TURN 4

Gargant Doubles forward onto the IG Blitz, and does 1 DC on S/Sword 1 nearby.

Needing only to place a BM on S/Sword to break it, I attempted to double the Kan Loota mob forwards. Naturally they failed to activate.

In an 'Anything you can do I can do better' moment, Nat obligingly failed to activate said S/Sword, which promptly broke itself!

In an attempt not to be outdone, the Zzap Supa failed to activate and fired normally at the Vultures, killing two and finally breaking them.

Not to be outdone, Nat then failed the activate W/Hound 2.

Getting bored of this absured game, the 'Blue' Stompa double forward and managed to toast 4 guard from the Inf Coy, breaking them.
Image


Warhound 1 then marched around the Gargant to contest Nats Blitz.
Image


Gun Loota mob failed to activate

TBlots drop a BM on the Goff Stompa

Goff Stompa doubles forward and, with the result over by this point, spitefully shoots at the broken Inf Coy, killing 3 of them.
Image



===============

GAME OVER - GUARD WIN 1-0 (BTS)


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