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Thousand Sons 5.X

 Post subject: Re: Thousand Sons 5.X
PostPosted: Sat Jul 19, 2014 8:04 pm 
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I still gotta get an army together before I can post a batrep unfortunately.
No way the defilers should be core. A support formation or even further restrictions would be fine by me. My main reasoning is to be able to place an AA formation without needing blobs of guys attached to it.


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 Post subject: Re: Thousand Sons 5.X
PostPosted: Thu Oct 02, 2014 8:44 am 
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Dobbsy,

Mate I'm looking to dust off the TS tonight, can you confirm I follow the latest black legion rules for summoning etc. The 5.2 list updates the costs etc, but doesn't reprint the summoning or faction rules (not that they are much of an issue in this list) I know the latest BL list is not in the 2014 compendium.

Also does a pact now include a bonus single lesser daemon? and have you had any more thoughts on wavering the max of 1 Greater Daemon on the board at a time for single god lists?


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 Post subject: Re: Thousand Sons 5.X
PostPosted: Thu Oct 02, 2014 4:25 pm 
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Yep follow all the new BL rules for that as I will always intend to follow the changes Steve54 makes as closely as possible. I just haven't had the time to update the TS yet. I left all the files at home in Oz.

I haven't gone into the new rules deeply yet so not sure about the single Daemon from a pact.

You'd need to talk to Steve54 about the single god rules as he'd need to make that call.


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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Dec 26, 2014 10:28 pm 
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Hi,

is there a reason why no deamon in this list has "Expendable"? Excuse me if this is a fools question.

Ole

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Sat Dec 27, 2014 5:26 pm 
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Likely an oversight when I transferred the new changes from the BL list.


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 Post subject: Re: Thousand Sons 5.X
PostPosted: Thu Feb 05, 2015 6:25 am 
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I really like this list, I love the heavy infantry feel of it - great work!

I have some thoughts and such:

- The Deceiver has Warp Flame, but is missing "EA (+1), First Strike"

- Do the Thousand Sons Terminators have any MW attacks in CC?

- Thank you for bringing Dreadnoughts back into the list, I think that they should be an upgrade option for the Terminator formations (as they are in many other lists). If Terminators are deployed using Dreadclaws, the Dreadnoughts would be welcome AV support for the formation, as no other AVs would be available. Dreadnoughts would also be a less expensive AV option for the most expensive INF formation (at full strength) in the list. They could even be used to support Terminators who are Garrisoned - that might sound crazy, but with two other types of formations that can teleport, it could be an option.

- I know that Neal didn't want to go overboard with having "Warp Flame" on all T-sons AVs, but this is a Tzeentch specific list and giving "Warp Flame" to Dreadnoughts and Rhinos would bring them into line with the Deceiver, Predator and Land Raider and keep things consistent. I wouldn't be opposed to a small points increase for Dreads if people thought it was needed when adding "Warp Flame". I also don't think this would be over-powered due to the overall lower CC ability of this list (not a complaint btw).

Thanks again for your work on this list!

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Feb 06, 2015 1:43 pm 
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can someone please tell me the latest version number of the list for armyforge purposes? Ole has asked me to do some updates but I have no idea what they refer to

many thanks

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Feb 06, 2015 2:25 pm 
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kyussinchains wrote:
can someone please tell me the latest version number of the list for armyforge purposes? Ole has asked me to do some updates but I have no idea what they refer to

many thanks


5.2 first post first link.

Thank you!

Ole

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Feb 06, 2015 4:49 pm 
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okay I've updated the list on armyforge, changed the weird names of the sorcerer lord and daemon prince, lowered the prices of daemons, icon bearers and thralls, added the dreadnought upgrade and removed the defiler upgrade in line with v5.2

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Mon Apr 13, 2015 8:34 pm 
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Seems to be a error in 5.2

5.1 Terminators had macro weapons in CC. 5.2 they lost it. Misprint? Without it not wroth taking ever as I have played a few games with them with no Macro weps and its horrid.


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 Post subject: Re: Thousand Sons 5.X
PostPosted: Mon Apr 13, 2015 11:34 pm 
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Yep an error. Any odd looking things are almost definitely errors.


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 Post subject: Re: Thousand Sons 5.X
PostPosted: Thu Jul 23, 2015 8:26 pm 
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Anybody interested in taking on the Thousand Sons PM me please

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Aug 21, 2015 7:32 am 
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I'm pleased to announce Ole has agreed to take over as thousand sons champion.

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Aug 21, 2015 7:50 am 
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Congrats Ole!!

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 Post subject: Re: Thousand Sons 5.X
PostPosted: Fri Aug 21, 2015 8:24 am 
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Congratulations Ole

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