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Daemon World List

 Post subject: Re: Daemon World List
PostPosted: Mon Aug 21, 2017 8:30 pm 
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jimmyzimms wrote:
Perhaps GB REQUIRES the rift? Make it the core strategy around bringing in the very best (worst?) of the big guys


Yeah maybe keep the rift rules in their current form (replace objective) but allow GD'S to come through.

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 Post subject: Re: Daemon World List
PostPosted: Tue Aug 22, 2017 12:36 pm 
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I like the idea of more than one "space ship" allowing for staggered Warp Rifts, and limiting the GD to a slow and steady one would be good.

The worry is how it would interact with other lists and their spaceships - where the Daemon player could bounce their space ship into later turns etc (tho given the SR it would likely be the other way round). It would allow the teleport mechanic to be gotten rid of and replaced with something a little less over whelming (pre-plotted locations make things more predictable).

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 Post subject: Re: Daemon World List
PostPosted: Tue Aug 22, 2017 1:56 pm 
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Yeah maybe dont have it count as a spaceship just for purposes of blocking/being blocked by an opponents spaceship. It's not really an orbiting physical presence.

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 Post subject: Re: Daemon World List
PostPosted: Thu Sep 07, 2017 12:57 am 
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planning to use the daemon list this weekend here is the list I'm using (wanted to try a sprinkling of everything):

Incompertus, 3000 POINTS
Daemonic Incursion (3.1 / v2015 TCMD forum)
==================================================
WARP RIFT [200]
KHORNE HORDE [250]
6 Bloodletter units, Herald
NURGLE HORDE [350]
6 Plaguebearer units, Herald, Upgrade: Chaos Altar
SLAANESH HORDE [250]
6 Daemonette units, Herald
TZEENTCH HORDE [250]
6 Horror units, Herald
FOLLOWERS OF TZEENTCH [150]
6 Flamers
FOLLOWERS OF KHORNE [150]
6 Fleshhounds
SLAANESH GREATER DAEMONS [175]
Keeper of Secrets
KHORNE GREATER DAEMONS [350]
Bloodthrister of Khorne, Daemon Lord
NURGLE GREATER DAEMONS [175]
Great Unclean One
TZEENTCH GREATER DAEMONS [400]
2 Lord of Change
UNDIVIDED: SOULGRINDER MANIPLE [300]
4 Soulgrinder

Planning to use the Warp Rift as a 200 pt spacecraft with the following stats in the indicated manner:
Slow and Steady, 8BP IC, Disrupt, transport capacity 30: Greater daemons count as 5, Chaos alters as 2.

Quote:
I was thinking of having the "spaceship" come on, launch an OB of a certain magnitude to represent the rift pulling open, and then allowing formations to then planet-fall to the same location, like drop pods. Gives the bombardment and the ability of formations to teleport, but keeps them relatively contained by having them all arrive at roughly the same point.


So pre-plotting only one location and then scattering all the formations from that point after the barrage goes off.
Rational. its Slow and stead so it need 8-BP to reasonably hit anything. Also I think IC, D is more fitting than MW for the strength of the rift opening up.

Using the Daemon lord as +2DC and supreme commander for 150pts.

Not playing with Chaos Gate or Daemonic Assault. Thouhg I think this army in this incarnation will have a lot of problems facing mobile shooty armies like tau, Eldar, Guard. Should do reasonably well against assault focused armies though. The lack of any real shooting in the list will be a challenge.

Novemberrain, let me know if this is what you had in mind. Happy to adjust a bit to accommodate your play testing goals.

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 Post subject: Re: Daemon World List
PostPosted: Tue Sep 12, 2017 12:36 pm 
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Looks like a good place to start - give it a go and see what happens!

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 Post subject: Re: Daemon World List
PostPosted: Tue May 15, 2018 8:05 pm 
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Hi, I have joined Tactical command recently, but I have been browsing it since about a year and a half.

I saw this list some time ago and I loved it, since I really like chaos demons but dislike the chaos marine lists.

It would be great if the list didn't die, but it hasn't got a lot of activity recently, so I'm wondering if you gave up on it.

I'm slowly building an army to play this list, and I have been experimenting with it playing Minigeddon, but not much else yet. After it gets big enough I would like to post some battle reports and the opinions I extract from those games.


For now I have some things I would like to point out:

-Lord of the Change has been Infantry in this list since ever and it has never been mentioned, while it should be a WE.

-The rule Instability isn't clear enough on what is considered a "Lesser demon". It might be obvious for all of you, but I'm not sure on what demons fall under that category. Some are obvious, sure, but not everything other than Greater Demons are actually Lesser, as I think Soulgrinders aren't.
I think adding "Instability" to the units affected by this rule would make it clearer.

-By the wording in Daemon World Support Packs, I get that having 4 core hordes of Slaanesh and 1 core horde of Tzeentch I could have 5 squad of Flamers. Is it really not limited to how many core hordes of that factions you have, or should I have only one squad of Flamers?

-A friend of mine has noticed that inspiring could be abuse in Greater demon hordes, as you could have 3 Keepers of secrets for 525, having there big guys with fearless, great chance to save any hits and +3 in combat just for being there. Not sure if this is intended too.

-Core hordes list the extra factions units in groups, are they only grouped by their costs or does the maximum of units count for the group instead of every kind of demon in each group?
What I mean is: can I have a Core horde of Tzeentch with 6 horrors +6 horrors + 6 Screamers + 6 flamers? Or should it be a total of +6 from either flamers, horrors or screamers?

Thanks a lot.


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