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Daemon World List

 Post subject: Re: Daemon World List
PostPosted: Mon Aug 21, 2017 8:30 pm 
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jimmyzimms wrote:
Perhaps GB REQUIRES the rift? Make it the core strategy around bringing in the very best (worst?) of the big guys


Yeah maybe keep the rift rules in their current form (replace objective) but allow GD'S to come through.

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 Post subject: Re: Daemon World List
PostPosted: Tue Aug 22, 2017 12:36 pm 
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I like the idea of more than one "space ship" allowing for staggered Warp Rifts, and limiting the GD to a slow and steady one would be good.

The worry is how it would interact with other lists and their spaceships - where the Daemon player could bounce their space ship into later turns etc (tho given the SR it would likely be the other way round). It would allow the teleport mechanic to be gotten rid of and replaced with something a little less over whelming (pre-plotted locations make things more predictable).

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 Post subject: Re: Daemon World List
PostPosted: Tue Aug 22, 2017 1:56 pm 
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Yeah maybe dont have it count as a spaceship just for purposes of blocking/being blocked by an opponents spaceship. It's not really an orbiting physical presence.

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 Post subject: Re: Daemon World List
PostPosted: Thu Sep 07, 2017 12:57 am 
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planning to use the daemon list this weekend here is the list I'm using (wanted to try a sprinkling of everything):

Incompertus, 3000 POINTS
Daemonic Incursion (3.1 / v2015 TCMD forum)
==================================================
WARP RIFT [200]
KHORNE HORDE [250]
6 Bloodletter units, Herald
NURGLE HORDE [350]
6 Plaguebearer units, Herald, Upgrade: Chaos Altar
SLAANESH HORDE [250]
6 Daemonette units, Herald
TZEENTCH HORDE [250]
6 Horror units, Herald
FOLLOWERS OF TZEENTCH [150]
6 Flamers
FOLLOWERS OF KHORNE [150]
6 Fleshhounds
SLAANESH GREATER DAEMONS [175]
Keeper of Secrets
KHORNE GREATER DAEMONS [350]
Bloodthrister of Khorne, Daemon Lord
NURGLE GREATER DAEMONS [175]
Great Unclean One
TZEENTCH GREATER DAEMONS [400]
2 Lord of Change
UNDIVIDED: SOULGRINDER MANIPLE [300]
4 Soulgrinder

Planning to use the Warp Rift as a 200 pt spacecraft with the following stats in the indicated manner:
Slow and Steady, 8BP IC, Disrupt, transport capacity 30: Greater daemons count as 5, Chaos alters as 2.

Quote:
I was thinking of having the "spaceship" come on, launch an OB of a certain magnitude to represent the rift pulling open, and then allowing formations to then planet-fall to the same location, like drop pods. Gives the bombardment and the ability of formations to teleport, but keeps them relatively contained by having them all arrive at roughly the same point.


So pre-plotting only one location and then scattering all the formations from that point after the barrage goes off.
Rational. its Slow and stead so it need 8-BP to reasonably hit anything. Also I think IC, D is more fitting than MW for the strength of the rift opening up.

Using the Daemon lord as +2DC and supreme commander for 150pts.

Not playing with Chaos Gate or Daemonic Assault. Thouhg I think this army in this incarnation will have a lot of problems facing mobile shooty armies like tau, Eldar, Guard. Should do reasonably well against assault focused armies though. The lack of any real shooting in the list will be a challenge.

Novemberrain, let me know if this is what you had in mind. Happy to adjust a bit to accommodate your play testing goals.

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 Post subject: Re: Daemon World List
PostPosted: Tue Sep 12, 2017 12:36 pm 
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Looks like a good place to start - give it a go and see what happens!

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