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Red Corsairs v3.4

 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Jun 02, 2017 1:37 pm 
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Huzzah!

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sun Jun 11, 2017 8:08 pm 
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Do I need Cult Marines (Khorne Berzerkes) to include Brass Scorpions or do I need just to have Khorne Berzerkers (e.g. as upgrade for Renegade Warband) ?

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sun Jun 11, 2017 8:38 pm 
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The upgrade counts

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Jun 16, 2017 10:00 pm 
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Hi. IJW and i took this for a spin earlier this week (me playing RCs). Game took on a streak of poor dice rolls from both of us which would have made Ginger blush, so not much to report from the game unfortunately. By the end of turn two i still hadn't manage to clear the (tiny) plague zombie formations IJW had rolled, and i was largely still in my deployment area. When my thawk terminators bounced off his blitz defending plague tower despite no AA i knew it was time for an early bath... :D

But couple of observations.

First - Terminators are listed as being able to take drop-pods. Is that intentional? If so they are not listed as transportable by the pods.

2nd - Lack of the specialist daemons seems reasonable, but stripping the infiltrating beasts out as well really seems like it might hamstring the engagement potential of warbands and hounds.

Going to give it a try again with a different approach as see how it goes...


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Jun 30, 2017 1:40 am 
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So the list has been in for a month....


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed Jul 05, 2017 2:06 pm 
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Still waiting on the ERC to formally approve it

also a quick clarification, @Blip, the drop pods entry for terminators is an error, the transportable units in the entries for the various transport options in the quickref do not include terminators for drop pods, I will remove the option from the list soon (currently correcting on armyforge)

Guys, would also like some test games played using Dave's suggestion about the drop pods, regardless of formation size, the cost is 50 points, take it away and have a play, let me know if you think it's overpowered, this may be a change we look to implement within the next 6 months so let's get some data on it

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Jul 07, 2017 8:29 am 
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I'm told that we're awaiting the vote of Onyx regarding list approval, so if anyone has any way of giving him a nudge about it, feel free to do so ;)

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Adeptus Astartes Army Champion, also AC for Imperial Fists and Red Corsairs

various hobby/painting threads: full of 6mm goodness

Army Forge List Co-ordinator (netEA+EpicUK)


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Jul 07, 2017 2:16 pm 
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I sent him an e-mail either Wednesday or Thursday.

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