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Red Corsairs v3.4

 Post subject: Re: Red Corsairs v3.4
PostPosted: Sun May 07, 2017 2:33 pm 
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Since the clarification on daemon pool not being support im second guessing myself again:

Thunderhawks/Strike Cruisers:

support? (ie 2/core)? or
1/3 titan/air (the list has no 1/3 limitation listed, but navy comes under one in the armyforge entry) or
both? or
something else?

Would be nice to move the daemon entry (and the above if applicable) out of the support section of the pdf as they are still 2/core as written.


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri May 19, 2017 5:53 am 
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Do we need anything else for approval process now?


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri May 19, 2017 11:16 am 
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Do you need more testing with this list?

Now I'm relocated, and once Exeterminatus is over IJW and I had planned to give it a few games. Pretty much the ideal list to play with my marine army.


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri May 19, 2017 2:20 pm 
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anything else is useful for the approval process, we're one game away from Dave and Co before we hit the 18-game mark, but it's not an '18 games and done' process, more games are always appreciated and very very useful going forward

Nat wrote:
Since the clarification on daemon pool not being support im second guessing myself again:

Thunderhawks/Strike Cruisers:

support? (ie 2/core)? or
1/3 titan/air (the list has no 1/3 limitation listed, but navy comes under one in the armyforge entry) or
both? or
something else?

Would be nice to move the daemon entry (and the above if applicable) out of the support section of the pdf as they are still 2/core as written.


I'm so sorry I didn't reply to this, I read it, didn't have time to reply, then got distracted with other stuff

thunderhawks/strike cruisers belong in the support choice section, the 3 non-transport aircraft should be in the 1/3 section which doesn't exist

I'm going to try and get all these clarified in the main list this afternoon which could do with a tidy up

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri May 19, 2017 2:43 pm 
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We're gaming tomorrow, I should be able to get the last game in and then will post my thoughts.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri May 19, 2017 4:55 pm 
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New army list revision in the OP (v3.4.3)

-Terminators 300 pts for 4, up to two additional stands may be purchased for 50 points each
-Daemon Pool now in its own section outside support choices
-1/3 limit on Chaos Navy Aircraft clarified

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri May 19, 2017 4:56 pm 
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Dave wrote:
We're gaming tomorrow, I should be able to get the last game in and then will post my thoughts.


excellent, many thanks Dave, I'm aiming to get some more Raven Guard batreps done with pics and everything in the next few weeks

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Wed May 24, 2017 2:58 pm 
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OK, my thoughts on drop/air Corsairs as promised.

The general consensus from my five opponents was that the list was all right to "the least scary of all the drop lists I've played". I lean towards the latter there as well, and I think it comes down to point costs on the Strike Cruiser/Drop Pods.

The Strike Cruiser is nearly identical to Marines in cost and stats, a lower strategy rating being the only difference. The biggest restriction is the size of the Red Corsair core formations, at most you can only get two in Drop Pods. The only way you could get three formations dropping would be to use a Retinue and two Chosen, I didn't try as I found it difficult to build a list around them that I thought would work.

Anyway, I'm used to being able to drop 3-5 marine formations for 200 points. Red Corsairs is allowing me to only drop two (maybe three), and that'll run some 360 (400) points at a reduced strategy to boot. That's at least one small formation, or maybe some upgrades, that I feel could make the build a bit more competitive.

I can see why you costed Drop Pods at 10 points, they get the Deathwind that the Dreadclaws lack and they cost 5 points. Sticking to the 5-point increment is a norm in Epic that we should stick to so here's a few ideas I had:

A) Change the Chaos Drop Pods points cost to just "+50 points". It gives you 30 points back for each retinue you field. For Chosen, you could early write a note in the upgrade so it only costs them +25 points or just create a separate upgrade for them.

B) Remove the cost for Chaos Drops all together and increase the Strike Cruiser cost by some amount (50-100). This is even simpler, but it comes at the expense of not being prorated to the number of formations you drop.

Beyond that, my only thoughts are that the daemon engines don't add to the flavor to the list and I still find the formation sizes/make-up restrictive. The first is just my opinion, if other people are using them and having fun then have at it. I can always choose not to take them. The second has more to do with my list design philosophy. I like the option to customize each formation pretty heavily while keeping its cost low. The majority of the UK lists I've seen are very structured and on the opposite end of that spectrum though so I can see why this follows suit.

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