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Imperial Fists v1.4 Approved

 Post subject: Imperial Fists v1.4 Approved
PostPosted: Tue Jan 23, 2018 6:58 pm 
Hybrid
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Location: Leicester UK
Hi everyone, this is the latest version of the approved imperial fists list

Changes:
-Removed the bunker option from scout transport to prevent abuse
-changed the overwatch ability to be a fixed 3 units rather than 1 per thousand points
-clarified minefield rules to explicitly state that enemy units may not use walker or cautious move to re-roll the dangerous terrain test
-clarified unit transport options in the quickref to explicitly state which transports can carry which troops
-changed 'transport' fortifications to behave as regular fortifications to prevent abuse

Enjoy!


Attachments:
imperial fists v1.4 army list.pdf [199.12 KiB]
Downloaded 32 times
Imperial Fists V1.4 QR.pdf [106.53 KiB]
Downloaded 26 times

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 Post subject: Re: Imperial Fists v1.4 Approved
PostPosted: Tue Jan 23, 2018 7:28 pm 
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Sorry for all the questions, but is it correct that the hurricane bolters on the Land Raider Crusafers gives them +2 ea FF?

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 Post subject: Re: Imperial Fists v1.4 Approved
PostPosted: Tue Jan 23, 2018 7:44 pm 
Hybrid
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Yup, NetEA crusaders have FF5+ so it's not ludicrous

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Adeptus Astartes Army Champion, also AC for Imperial Fists and Red Corsairs

various hobby/painting threads: full of 6mm goodness

Army Forge List Co-ordinator (netEA+EpicUK)


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 Post subject: Re: Imperial Fists v1.4 Approved
PostPosted: Thu Feb 08, 2018 5:53 pm 
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I updated the TP. Let me know if we're good.

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