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Wakes Laboratory

 Post subject: Re: Wakes Laboratory
PostPosted: Wed Jun 27, 2018 5:07 pm 
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Just because its easy doesnt mean Im gonna do it. Too little time to work on my own projects let alone stuff you want :p

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 Post subject: Re: Wakes Laboratory
PostPosted: Wed Jun 27, 2018 11:20 pm 
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;D I hope you get some time in the future, would nice to see some more starwars. :)


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 Post subject: Re: Wakes Laboratory
PostPosted: Thu Jun 28, 2018 2:00 am 
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I might recommend you just scratch build Jabba if youre really into that. He wouldnt be hard to do a one of green stuff model of. I could see why youd want the an .stl of the Gamoreaons though.

Youll probably see more star wars stuff from me in the future ;)

not sure how much of that will be custom 3d stuff though XD

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 Post subject: Re: Wakes Laboratory
PostPosted: Thu Jun 28, 2018 6:53 am 
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Yes look forward to seeing them if you do any in the future.

I have a lot of 6mm Starwars in the paint pile plus a lot of the old plastic model kits that tie in with 6mm I. E battle on hoth etc.

Lots of nice stuff on shape ways also for folks to find in 6mm scale.

Green stuff for Jabba yes he would be easy, my greenstuff skills are pretty good but the amount I want to add in the future to the 6mm SW would take me ages to sculpt lol.

Looking at the moment at doing a battle of Endor, using Vanguard minatures 6mm Novan regular desert marines as the rebels. Should look pretty close if painted 2 tone green ;)


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 Post subject: Re: Wakes Laboratory
PostPosted: Thu Jun 28, 2018 12:35 pm 
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Very nice stuff here. May I ask what did you mean by "role playing"? It sounds very interesting and I would like to hear more about it. More photos of Vostroyans would be also nice.

I have heard someone wants 6mm Jabba, well I can try sculpting it with green stuff. Shouldn't be as hard as standard figures as he is big and fat.

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 Post subject: Re: Wakes Laboratory
PostPosted: Thu Jun 28, 2018 8:40 pm 
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@Epic, Yea I had the same idea with the vanguard rebs. I think I saw someone else do them to interesting results. I literally just got my shipment of them in XD when I paint them ill post them up.

@McJakub. Tabletop roleplaying firstly, so say, dark heresy etc. I use my own rules for RPGs too.
I also add RPG elements to my own Epic Armageddon rules, for instance alot of single based character rules, rules for veterancy, A major campaign system. All primarily based on something like the Sabbat Worlds Campaign.

Sadly I only have a few stands of Vostroyans done as they were my 'test' stands. I have most of their regiment undone in a bag around here waiting for some final pieces before I get to invested in them.

I do have a different guard regiment I could show off though.

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 Post subject: Re: Wakes Laboratory
PostPosted: Fri Jun 29, 2018 12:52 am 
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I will appreciate any guard regiment really :D

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 Post subject: Re: Wakes Laboratory
PostPosted: Fri Jun 29, 2018 2:25 am 
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epic wrote:
Looking at the moment at doing a battle of Endor, using Vanguard minatures 6mm Novan regular desert marines as the rebels. Should look pretty close if painted 2 tone green ;)


Interesting. I have imagined using the desert infantry as Hoth troopers, rather than Endor.

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 Post subject: Re: Wakes Laboratory
PostPosted: Fri Jun 29, 2018 7:12 am 
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Alright, I can post some stuff. Its still WIP though.
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Kraytor Light Infantry Regiment. 6 companies and 1 Platoon of Grenadiers with full command.

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 Post subject: Re: Wakes Laboratory
PostPosted: Sat Jun 30, 2018 12:22 am 
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Really nice work on the mega nobz. Also really like the campaign ideas you have mentioned.
Look forwa4d to seeing more.

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 Post subject: Re: Wakes Laboratory
PostPosted: Sat Jun 30, 2018 9:23 am 
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moredakka wrote:
Wakelessrex wrote:
I use a combination of softwares for all my 3d stuff. Tinkercad, Sculptris, Meshmixer, Blender.


Do you do commissions may I ask?


Yes yes yes! We need more infantry!

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 Post subject: Re: Wakes Laboratory
PostPosted: Sun Jul 01, 2018 8:15 am 
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Like I said I got my order from Vangaurd delivered a few days ago and im pretty happy with my purchase. Ill probably have to eventually do one more big order from them to get everything I want but I got to see their stuff.
Ill post comparison pics for our nobz tomorrow. They actually are the same height even though I scalled mine against Baccus basically, so thats kewl!!

But comparing the two and now sculpting a bit for 6mm in 3d and some physical I can talk about my personal difficulties with the scale. Specifically I have trouble in getting into the mindset of purposefully emphasizing certain features and proportions at this scale to make the model pop better to the eye and for painting. Normally my process would be to make thigs as realistically proportioned as possible because im already OCD about that (hence my other project I will disclose in the future)

So this has definately been a growing expierance for me. I will say the Mega Nobz I made while very detailed were not made with this mindset of emphasizing proportions, however unlike the human figures ive done because orks in 40k are so naturally bulky and thick doing them to lore accurate measurements, they actually look pretty good.

However for my next venture. I am really trying to get the proportions which fit more in line with regular gw heroic scale as opposed to my prefered historical or forgeworld stuff. I am making a concentrated effort on making a 'good' looking 6/8mm eldar guardian infantry armature. And thats partly to do with my disapointment with the Eloi guardians from vanguard. Not that they are bad, they are actually extremely good, In fact hands down the best eldar proxies on the market. But I look at them and I want more detail, I want closer geometry to eldar gear. Its just for me, because I am detail oriented that I have this strange uncanny valley feeling when I look at them closely that just nags at me. Which to be honest wouldnt be a problem at all for large games where youre not going to be inspecting details. But I do alot of single base characters and I just have this urge to get really detailed and as close as I can.

That said I think the proportions is really going to be a challenge for me so heres hoping.

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 Post subject: Re: Wakes Laboratory
PostPosted: Sun Jul 01, 2018 8:42 am 
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I can totally understand that you might not like existing models. 'Like' is a bad word for this, but you get what I mean. I have the same feeling when it comes to Kriegers. There are already proxies out there, but they didn't fulifil my desires, so decided that I want my own and that I have to commission someone scultping them. It's not that I dont like the figures, I just couldn't look a them without noticing small details that I would like to be done the other way.

Getting right proportions and detials is quite a challange, I personally perfer hand sculted bulkier figures as they are usually easier to paint for me, but they might look stilly next to other 'thinner' 6mm figures, I am going to post a picture of Vanguard's Winter Novans and Mictoeorld Stahlilritters so you get the idea.

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 Post subject: Re: Wakes Laboratory
PostPosted: Sun Jul 01, 2018 7:05 pm 
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Yea I know what you mean, and agree generally. However I think 3d sculpted has every potential of being just as great or better.

For instance, there is very very detailed forumware pieces of say astartes around which are great. But I actually prefer the CAD marines by a great deal specifically because they were made with CAD to emphasize their paintability and proportions. They look AMAZING on the table. So I wouldnt say its as easy as hand sculpted vs digital. But I also plan on putting out some comparison shots when I get home XD.


So For example this specific type of Astartes sculpt is actually my all time favorite. Ive seen more detailed sculpts but these have great paintability, great momvement. They just look awesome, which is part of the reason I am attempting to recreate a version of them for myself in 3d so that I can scale them up slightly as the ones I have are just too diminutive compared to my baccus stuff for instance.
Image
And I got that picture from someone here on taccoms but I cant recall who exactly at the moment, please remind me if you know as they are AWESOME. But you see these sculpts are CAD and in my estimation the best.

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 Post subject: Re: Wakes Laboratory
PostPosted: Tue Jul 03, 2018 7:37 am 
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So I said id do some comparison shots, and ive got a few here.

Image

Image

Image

So these are the Vanguard Meganob proxies next to my own mega nobz. I should note its not really fair that the Vanguard ones arent painted but im very slow and didnt have time for it. I was surprised that my Nobz were pretty much the same height/size as the vanguard ones as I scaled mine for baccus or 8mm

But theres alot of things that I mentioned previously to go over here, for my own education anyway. Firstly the Vanguard model really plays with proportions in the way I mentioned previously which I like and I actually really like the way the vanguard models look. Im not sure I would change my models now at this point because I think its something you have to consider from the start instead of changing later.

That said my models are more detailed, more realistically proportioned, I also like my poseing far better. That said I honestly dont think my models are better, at least not for the average game. Looking at these models from a distance in fact the Vanguard models might even look better when painted and in groups. So I think for the vast majority of 6mm players (IE not me who does alot of Role Play too) the vanguard might be preferable. In fact the only time I see my models as better would be for maybe Dioramas or again role play. As it stands currently though because I get my own through shapeways they are prohibitively expensive. So while I am slightly discouraged at how much effort was perhaps wasted I also think this is very valuable information for future modeling endeavors with 3d for 6mm


So that said I want to talk about my newest endeavor, spurred on by my latest Vanguard purchase also. So their Eldar proxies are as ive said great, easily best on the market. I want to link one good paintjob I saw of them, I again cant recall where I got this image. Apologies.
Image
But I really dig the way they look there as a unit, which is perhaps the most important thing for 6mm models. For me however I find I have some major qualms with these guys, admittedly I think this is only going to effect me with my OCD and maybe apparently McJakub XD

They arent as detailed as I would like, and perhaps more grievously they are just slightly off in certain ways. The largest offenders for me are the helmet and butt. The helm I think is actually maybe inspired by older eldar styles? which is fine but I grew up with the newer style or perhaps prefer them so its just aesthetically something that bugs me. And the butt armour on these guys!! I cant quite describe it fully but it really bugs me!

and their posing, maybe its apparent with my mega nobz and the astartes figs I like, but I enjoy really natural and expressive poses, and especially variety. These guys do have variety especially for 6mm guys but I just find myself not thrilled with their poseing.

All that said I dont want it to sound like they are bad miniatures, like Mcjakub said. Its just that I am incredibally OCD and anal about this stuff! XD

so anyway I started on making a Guardian Armature for myself that will hopefully incorporate things ive now learned from modeling at this scale.

This is a few hours worth of work so far and to be honest the most work is proportions and getting things right for the scale. ESPECIALLY as I dont have a way of printing these guys out to test how they look before I commit to a size ratio, so its ALOT of guesstimation which im not sure I like, or rather its just slowing my process. But I really would like comments or specificalyl criticisms of this build.
Image

Oh and yes the kneepads are different sizes, its one of the many things keeping me annoyed as to what size I should make them Xd
Obviously its still WIP

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