Tactical Command
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Activation advantage proposal
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=33140
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Author:  Markconz [ Tue Mar 20, 2018 7:34 am ]
Post subject:  Activation advantage proposal

Something very simple tried out in last game to try and counter the disadvantage of low activation armies.

Army with lowest activation count gets a free command reroll per turn.

Justified as representing the fact it's easier to co-ordinate a smaller number of commands perhaps, but really it's there for balance reasons. Yes it's a very simple rule, which I quite like, and you kind of barter for it with the number of commands you take.

A perhaps more balanced version would be.

Army with lowest activation count gets free command reroll per turn, if the opponent has at least one extra formation per 1000 points.

I.e. you get the reroll if the opponent has 2 extra activations at 2K, 3 extra activations at 3K, and so on.

Author:  mordoten [ Tue Mar 20, 2018 7:39 am ]
Post subject:  Re: Activation advantage proposal

I like it!

Author:  Mrdiealot [ Wed Mar 21, 2018 8:52 pm ]
Post subject:  Re: Activation advantage proposal

Well worth trying out I think.

Author:  Markconz [ Thu Mar 22, 2018 12:16 am ]
Post subject:  Re: Activation advantage proposal

Cheers, pretty keen to keep testing it, probably the second version.

Author:  Sayrewolf [ Thu Mar 22, 2018 3:53 am ]
Post subject:  Re: Activation advantage proposal

The second rule sounds eminently fair. Still might be a bit OP with some space marine lists though....

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