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EPIC Fathomless Destruction [Fan made rule-extension]

 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Tue Sep 20, 2016 7:58 pm 
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RULES 3.2

-Steal Initiative is remvoed as a standalone rule, and got molded into below tweaks.
-Commander may either use Discipline re-roll, or increase initiative by 1 / turn. (for own formation only)
-Supreme commander may either use Discipline re-roll, or increase initiative by 1 / turn. (for any formation as an addition, for his own it's counts double)

Note that EPIC FD rules allows for different Initiative values within the army, that may restrict which formations may go first (instead of concluding with the whole army / not at all option). This may be extended to teamplay, where different allies try to work together.

ALL ARMIES INITIATIVE RATING REWORKED

Crowd armies 1
Elite armies 2 (except Necron 1)
Daemons 0

ORK ARMY

-Boost rule change

ELDAR ARMY

-Autarch become a killer machine

SPACE MARINES and CHAOS SPACE MARINES ARMY

-Assault terminator characters might synchronized with their wargear. Their extra attack become titankiller aswell.

ELDAR LIST

-Might of the Craftworld boosts Aspect Warriors with ancient armors and wargear

ALL LISTS

-Fixing HQ Primary choices

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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Wed Oct 05, 2016 5:56 pm 
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RULES 3.3 is really a one step change, but a big one.

-Blast marker system overhaul (switching from free blast marker cuz of coming under fire to something else ;) )
--Barrage table
--addition: Blast Marker
--Sustained Fire: may opt for blasting shot
--Overwatch kill zone: may opt for blasting shot
--Split Fire: the blasting effect is split logically
--Spacecraft: orbital bombardment

LISTS

Crowd army troop primaries increased for internal balance
Marines and Chaos Marines gained an elite troop number increase primary option
Marines and Chaos Marines drop options altered for internal balance

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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Thu Oct 06, 2016 5:45 pm 
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RULES 3.4 The usual quick strike... I really think of these right after release dammit

-Tunneler rule tweaked
-Commander rule tweaked
-Stealing Initiative returned
-Factions initiative value removed
-Game starter is simply a 1D6 (to decide) and then switches side each turn automatically.

DARK ELDAR LIST

-Warrior Coterie Kabalite Warrior primary increased

ELDAR LIST

-Well... rangers are best at hiding... they weren't even seen in the list, until now...
-Attachment options spiced up
-Wraith Guard formation tweaked

ELDAR ARMY

-Invulnerable save built in for all aspect warriors to reflect their highly advanced psychicly enhanced armour

SPACE MARINE and CHAOS SPACE MARINE ARMY

-Tacticals and Chaos Marines primary weapon got fixed abilities

TYRANID ARMY

-Bio Titans gained Bio-Reactive Harness to stand a chanche against other factions Towering War Engines!

DARK ELDAR ARMY

-Shadowfield become stronger (no weakspot and stackable)

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***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Sat Oct 15, 2016 1:01 pm 
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RULES 3.5 Cleanup, rewriting texts, fixing typos, and some long awaited ideas, some new stuff

-Overwatching garrison formation limit reduced from 3 to 2. (it was powering defensive play too much)
-Minefield highlighted
-Barrage shooting value changed from AP5+/AT5+ ---> AP4+/AT5+
-Chaos Undivided: Each Greater Daemon summoning forces bargain roll.
-Hide highlighted (temporal, limited infiltrator) as deployment bonus, and can be gained with regroup action (not from reaction!)

IMPERIAL AND TRAITOR GUARD LIST

-Rewised Artillery formations, primaries and secondaries

DARK ELDAR LIST

-Incubi got seperated from Kabalite Coterie, and become support

TYRANID LIST

-Tyranid artillery pieces got rewised
-Subterrain and Entagling swarm numbers fixed
-Horde swarm warrior primary changed from 3 --> 4

ALL ARMIES AND LISTS

-Aircraft formations gained wing commanders
-Towering War Engines gained primary attachments for variety
-Minefield added as support and may be developed by additional attachments

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Tue Nov 22, 2016 6:58 pm 
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A major testing battle juiced up the events! It helped me to adjust the rulebook (3.6), and made me clear that many of these ideas are truly working in action and actually not that complicated as I thought first time.

Army statistics got reshaped in almost every faction. It may see further tailoring, by each battle, but it also seems to get closer to what it need to be.

All these good news cannot be told with the army list. The testing showed it may look fine at first, but it had core flaws which I'm not satisfied with. For now I removed it, but you can find some notes in the rulebook, telegraphing the new idea.
This will take more time the set up the basics. We will definietly hit 2017 when things getting going with army lists. But don't worry! The Commissar is on the job.

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***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Sun Jul 09, 2017 2:44 pm 
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As promised. The war is here! The war is yours! The destruction is unfathomable!

Lots of stuff in rules (3.9)
Lots of tweaks in the armies
New army list design core is up!

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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 Post subject: Re: EPIC Fathomless Destruction [Fan made rule-extension]
PostPosted: Fri Jul 28, 2017 7:10 pm 
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Since last update (2017.07.09), an interesting whirl of testing and working began, that accelerated a progress toward final completion.

More and more rules got revised, fine tuned for fun and smooth gameplay. (4.1)
Same goes for the unit stats and faction specific abilites, rules. Check out your favorite army!

The army list design took another core switch (hopefully last time) with crazy free form creating system!

The first thing is; every formation can be selected, there is almost no limitation, apart from point cost. [some unit upgrades as still there for certain formations, but it's not set in stone)
Second; multiple formations may be added together, basicaly every kind of mix is available, if they can move together. For discipline value, take the worst. (a team is as slow as it's slowest part...)
Third: Even a single formation units may be split into any part, however this way they must be attached to another formation.

That may lead to spamming, but so far the experience is: it's strategically not benefical, compared to mixed armies. So that solve itself.

Another part of army creating is the Command Structure. Here you can patch up your army with buffs, namely characters, advancing commander level, advancing notorious formation level, boosting psychic powers (logically it only works if you play with the optional rule of using Psychic Cards), choosing strategy methods etc.

For future maybe (maybe... ) this section could receive some sub faction specific extras, but that's not main goal.

The writings here are really fresh today, so expect some typos, bugs (I just cleared them in almost every page, how many are out there damm! )

Enjoy!

[Link to destruction is found in first post ;) ]

EDIT: Upgrades are ended up as seperate formation, and it is up to the players taste to bring them as is, or split and attach them to other formations, or completely merge the whole formation with another for highest boost.

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Epic Commander of the Prassium Invasion Troops 214th Regiment
***Action is our prayer. Victory is our offering.***


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