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X-Wing "V" Armada

 Post subject: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 10:36 am 
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Thinking of expanding my current repertoire of games as the good lady wife is looking to get involved.

Anyone played either/both of the above? Any feedback on them and how easy they are to learn?

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 12:05 pm 
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Not played either but X-Wing looks fun in this video.

http://youtu.be/1mxPFHBCfuU

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 1:48 pm 
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I've played x-wing and I found it quite fun. It was pretty easy to learn, although I imagine that was because I had an experienced player teaching me.

I found that it had simple mechanics that produced complex (i.e. interesting) results on the board. There are a lot of upgrades and special attributes/unique pilots, but you can self-limit that between two friendly players to keep it from getting burdensome. And there are plenty of plain ole' x-wings and TIEs (goons FTW! Imperial swarms are just plain fun to run) to go around. The stories I heard of what tournaments are like (extensive anti-cheating measures being necessary, for one) thoroughly discouraged me from any truly competitive play. That's based on second hand knowledge though.

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 3:42 pm 
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My experience with X-wing is that it's nearly impossible to find ships from the first, second, and third wave of releases. The models are pricey, and FF has had difficulty with making enough of them.

Seems like a fun game, though.


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 Post subject: Re: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 4:33 pm 
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 Post subject: Re: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 7:36 pm 
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I have not played Armada so I won't say too much about that.

X-wing is really basic to learn but harder to master. My nine year old daughter and I were playing a game witht he core rules in about ten minutes.

It is a great intro game to wargaming, rules are solid, and it has some clever stuff like how they do damage etc. The move/fire order is also pretty cool. The downside is that it does not have altitude making it just another 2D game, the models can be hard to find/expensive for multiples, and it is designed around individual fighters as opposed to squadrons.

However, those are just quibbles for the most part. It is eassy to find other players and I recommend it.

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Wed Mar 11, 2015 8:17 pm 
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semajnollissor wrote:
My experience with X-wing is that it's nearly impossible to find ships from the first, second, and third wave of releases. The models are pricey, and FF has had difficulty with making enough of them.

Seems like a fun game, though.


Seems that Amazon has a glut of items (I'm admittedly assuming that something like the X-wing or Y-wing or Tie Fighter expansion packs were from the initial waves)

PS ohhhhhh E-wings .... NEAT ;D

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 9:06 am 
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Armada is fairly fresh out I think? The few reviews I have read all said its similar to X-Wing but with more emphasis on the capital ships (obviously) but fighters still play a part.

The core set for X-wing is way cheaper than the Armada one. Hmm, not sure which to get. Or if I should just not bother and keep an eye on ebay for Man 'o' War!

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 10:00 am 
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Yep, i believe Spartan are going to be releasing a whole load of 'Halo' franchised games shortly.

the first of which will be a space ship combat game, presumably using a similar rule set to Armada (maybe simplified). Plastic ships (unpainted), so should be cheaper too.

Guessing this is to compete more with x-wing, but hinges on whether the Halo universe is for you or not.

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 11:36 am 
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I am fond of the Halo universe, but outwith the infantry vehicles I have shot in the games I don't know anything about the spacecraft. Could be interesting though.

I am tempted to take the plunge on Armada anyway

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 11:40 am 
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I believe that SW Armada innovation (or annoying thing depending in your viewpoint) is the movement ruler. Capital ships can only come to new headings just so fast and maneuver only so much. They've got this bendy ruler thing used to represent that on the tabletop. Neat in principle.

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 11:47 am 
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I also think that you don't issue orders to the capital ships for the current turn, you issue them for the next. this is supposed to represent the size and ponderous nature of their movement.

Its an interesting looking system, as it has squads of fighters that move similarly to Xwing, then more depth in the capital ships.

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 11:54 am 
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2nd hand from a mate who is a BIG xwing player and who has pre ordered and now downloaded the rules for armada :

Biggest difference seems to be armada is scenario driven, xwing is "kill um all!" Otherwise, he's disappointed that armada does seem very similar to xwing. Main change is obviously the focus on big lumbering Capitol ships (with the bendy stick) with fleet of little protecting fighters, though this doesn't seem so different to the big ships blockade runners in xwing. All similar mechanics.

That said I've played xwing a few times and it's a great! Impressive that it seems to be able to be played as a very competitive tournament game or as a friendly knockabout almost equally successfully. And be FUN both ways.


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 Post subject: Re: X-Wing "V" Armada
PostPosted: Thu Mar 12, 2015 5:28 pm 
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I must admit when I saw the cost of the additional models I nearly force chocked myself

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 Post subject: Re: X-Wing "V" Armada
PostPosted: Fri Mar 13, 2015 1:27 am 
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Berkut666 wrote:
I must admit when I saw the cost of the additional models I nearly force chocked myself

This is a family forum, we'll have none of that in here. :P

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