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Ulthwé Craftworld v4.2 *revitalized*

 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Jan 18, 2018 7:15 pm 
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Hey guys,

without much words another batrep. Steel Legion vs. the alternativ Ulthwe List with highly adaptable Guardian Warhost and also featuring the new Baneblade.

Enjoy your weekend. I'm off to another tournament in Berlin.

Attachment:
Ulthwe vs IG Batrep 17122017.pdf [3.48 MiB]
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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Jan 18, 2018 8:01 pm 
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Rough game for the Steel Legion! Thanks for the batrep. I know the new Baneblade totally failed to show its stuff but I bet this would still be appreciated in the Baneblade thread.


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Jan 18, 2018 8:38 pm 
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GrimDarkBits wrote:
Rough game for the Steel Legion! Thanks for the batrep. I know the new Baneblade totally failed to show its stuff but I bet this would still be appreciated in the Baneblade thread.


thanks. yes rough indeed. i can point it out to the baneblade discussion, though no real intel here, i guess ;)


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Jan 18, 2018 11:14 pm 
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Graf_Spee wrote:
GrimDarkBits wrote:
Rough game for the Steel Legion! Thanks for the batrep. I know the new Baneblade totally failed to show its stuff but I bet this would still be appreciated in the Baneblade thread.


thanks. yes rough indeed. i can point it out to the baneblade discussion, though no real intel here, i guess ;)


Yes well you know how it is. The AC is probably worried that a slightly improved Baneblade would shoot your dog and steal your wife, so evidence that it killed nothing and then bit it is just as valuable as anything else!


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Thu Jan 18, 2018 11:41 pm 
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Thanks for the report... ;)

I have something to read before the cricket starts today... ;D ;D ;D

Can't read now, she whom must be obeyed, wants to go shopping.... :D :D

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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Sat Jan 20, 2018 8:42 am 
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After this game the suggestion came up to compensate for the low unlock ratio of the Ulthwe list to add in the single revenant titan option for 350pts. Personally I like it. Very soft and expensive but stylish. What do you guys think?


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Sat Apr 28, 2018 1:13 pm 
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Graf_Spee wrote:
After this game the suggestion came up to compensate for the low unlock ratio of the Ulthwe list to add in the single revenant titan option for 350pts. Personally I like it. Very soft and expensive but stylish. What do you guys think?


Revenants should remain in pairs because of the twin-crew fluff.

Personally, I'd like to see the aspects moved back to 6 stands for 225. Regarding the low unlock ratio aspects are already a very restricted choice.

War Walkers - hey, they're manned by Guardians - could be made a bit cheaper. But that would be a general thing, not only concerning Ulthwé. 125 for 4 should be O.K., with the previous option to add up to 2 War Walkers for 25 pts. respectively.

By the way, I see no point in adding them to a Guardian Host, at least not for +100 pts.

Cheers!

Fenvarien


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 Post subject: Re: Ulthwé Craftworld v4.2 *revitalized*
PostPosted: Sun Apr 29, 2018 7:21 pm 
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One more thing to consider would be to bring the Exarchs back in line with the other Craftworld lists. While the amended version in the Ulthwé list is without doubt much better reflecting their fluff it seems a bit odd to have differing stats for one and the same unit. So if the Exarch stats in the other Craftworld lists won't change - which I think is a bit sad - there is no justification to have them upped within the Ulthwé.

Cheers!

Fenvarien


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