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Tau Army List vs 6.8 (Approved)

 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Thu Jul 04, 2019 11:35 pm 
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On the topic of revisions for the 3rd Sphere , lending from the Vior’la list work.

Is the 75p skyray upgrade to formations also something that is , could or should be considered for the 3rdS list?

3 such upgrades spread over 3 formations would end up being 25p cheaper than a full Skysweep formation, but you are loosing an activation if you spread em out among the other formations.(even if putting marker lights directly in a FWsquad is no joke).

It’s probably just me, but I find using that upgrade ends up costing activations quite dearly at 100p each ? Even tho it’s kinda golden having one in there, it’s a classic case of having and wanting to eat the darn AA cake


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 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Fri Jul 05, 2019 2:40 pm 
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Cyguns wrote:
On the topic of revisions for the 3rd Sphere , lending from the Vior’la list work.

Is the 75p skyray upgrade to formations also something that is , could or should be considered for the 3rdS list?

3 such upgrades spread over 3 formations would end up being 25p cheaper than a full Skysweep formation, but you are loosing an activation if you spread em out among the other formations.(even if putting marker lights directly in a FWsquad is no joke).

It’s probably just me, but I find using that upgrade ends up costing activations quite dearly at 100p each ? Even tho it’s kinda golden having one in there, it’s a classic case of having and wanting to eat the darn AA cake
The Vior'la upgrade is going to be brought up to 100, to keep it in line with 3rd sphere.

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 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Sat Jul 06, 2019 1:31 am 
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I still wish we could do something for the crisis, I don't feel they play right, I only ever see them as supreme commander babysitters and would like to see them out on the flanks hunting stuff, even going for the blitz. If they could access markerlights they'd be cool.

By the way can they go in devilfish in 40K?

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 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Wed Jul 10, 2019 11:42 pm 
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Fair enough on the 100p per Skyray(they are pretty darned good).

I’m gonna track back a bit to the Hammerhead Railgun unit.

After it was discovered the official NetPack list still had them with Smart Missile systems, and
The switch to Burst canons was never officially voted on (I know this is being addressed now) I haven’t been able to stop wondering about these burst cannons, and also the Railgun itself. The fluff says they either shoot
armor piercing slugs, or explosive rounds, that punish infantry packed up too close together.

Now , All you far more experienced Tau players here, how often do or would you pick the 75cm AP5+ version
of the Railgun? Looking at it, to me it seems fairly pointless, when the cheaper ionheads does it better, be it at a little bit shorter range, but, also has the versatility to actually fire at AT targets as well.

And how often do you take your Railheads and cruise up within 15cm , to blast off your burst cannons? I realize they are there to nerf the unit , as it must have been deemed too strong. But I wonder if the nerf could be made in such a way to at least retain some kind of logical usefulness within it?

What if, you remove Burst cannons as well? And give the Railgun an AT/AP instead.
AT4+L/AP6+ or even AT4+L/2xAP6+ To represent the explosiveness of the AP rounds??

I don’t know. I just feel like at some point this 4+ Lance at 75cm seems to have brought down
The fear of God in people XD , when it doesn’t seem all that hysterically scary. A good old MW does
the same thing to AT and AP. Was it the range?

Anyway, as per usual I’m blabbing on about things I have yet to gain a better understanding of. If anything, I hope it at least makes for an amusing read with an “oh dear” head shake or two.


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 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Thu Jul 11, 2019 12:14 am 
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Even with Lance I don't think that the stats stack up particularly well for the hammerhead vs other units. Yet because they were such bad value before, the gain has made them a lot more popular.

I have never fielded an ionhead and don't think i've ever seen anyone else do it either - they're just worse than railheads and there are other AP-heavy formations in the army.

But I think you're misinterpreting the stat line for the railhead. It already has AP5+/AT4+, you don't have to choose which gun at list building time. The reason it is written the way it is is to avoid the AP shot gaining Lance. Before Lance was added, it was just plain AP5+/AT4+. All this being said, if I've used the AP shot it's been rare.

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 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Thu Jul 11, 2019 12:58 am 
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Thanks for clearing that up! An OR like that usually means you have to pick your poison when putting the list together , and then that’s it.
But that does make it a lot better from how I had it interpreted. Even if, as you say, the number of times you’d actually pick an AP target are rare at best. How about FusionHeads? Do you bring them out for a spin?


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 Post subject: Re: Tau Army List vs 6.8 (Approved)
PostPosted: Thu Jul 11, 2019 1:16 am 
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Yeah the distinction is subtle, where there's an OR between weapons then it'd be a list choice (for example the original listing for the Hammerhead had all the weapons listed together with a 'choose one' directive) but unless stated otherwise, an OR within a weapon would indicate alternative firing options. It's not obvious though, and not very common. The precedent was set with the Basilisk in Steel Legion I guess.

I do use the fusionhead sometimes yes, usually with a skyray.

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