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Playtest Changes

 Post subject: Re: Playtest Changes
PostPosted: Sun May 27, 2018 11:06 pm 
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Not following what you mean there. Can you explain?

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 Post subject: Re: Playtest Changes
PostPosted: Sun May 27, 2018 11:39 pm 
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With minous only having 1 upgrade you can either make it fast or CC3?


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 Post subject: Re: Playtest Changes
PostPosted: Mon May 28, 2018 12:04 am 
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Yeah, if you take a corvus it's 25cm move and with a cc weapon it gets cc3+ right now. You can only take one weapn per chassis so it's one or the other.

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 Post subject: Re: Playtest Changes
PostPosted: Mon May 28, 2018 12:32 pm 
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Maybe pairs with CC weapons charging up the field could be fun? ;)


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 Post subject: Re: Playtest Changes
PostPosted: Mon May 28, 2018 7:01 pm 
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Nah. The bonus is specific to what the loadout is to balance those particular options. The Minorus doesn't warrant a 10cm speed upgrade just for picking up a Close Combat weapon and likewise it doesn't get better at close combat if you take a Corvus pod. The rational is that if the AdMech are outfitting the minorus with a corvus pod, they are also going to optimize it for the best speed they can, probably putting power generation that would normally power the weapon into the engine.

Price reduction on the Minorus chassis would be more helpful than changing the stats.

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 Post subject: Re: Playtest Changes
PostPosted: Mon May 28, 2018 9:18 pm 
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Sorry, i meant a pair of minorus with just the CCW upgrade. Would be cheap and scary with so many TK?


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 Post subject: Re: Playtest Changes
PostPosted: Mon May 28, 2018 10:09 pm 
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Ok, really not following. This is already possible with the minorus detachment and it's not too bad. Slow so hard to get into combat.
To get back on track here, let's focus on the demi- century

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 Post subject: Re: Playtest Changes
PostPosted: Tue May 29, 2018 5:48 pm 
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I'll be the first to admit i have very little experience but i can help to spitball ideas?


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 Post subject: Re: Playtest Changes
PostPosted: Tue May 29, 2018 6:39 pm 
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all ideas are welcome, so long as I can understand what the idea is :P

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 Post subject: Re: Playtest Changes
PostPosted: Tue May 29, 2018 8:39 pm 
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Ah ok... Are you looking to reflect the 40k codex?
Ideas:
If you gave the hypaspists more range it might overlap some of the Sagitarii capability?

FF4+?

Maybe drop the points a little bit to have something to add some bulk?


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