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Skitarii 2.05 (Approved Candidate version)

 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Mon Feb 19, 2018 6:28 am 
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Thanks Greg,

For reference, the massed support missile list doesn't seem to perform all that amazingly well to say it's OP. However it does create a somewhat boring list to play and play against so I floated limiting support missiles to 0-2. My rationale is that gives you the same number of Support Missiles as you'd find in an IG list but more flexibility due to warhead choice. That change would effectively end this style list and hopefully put emphasis back on other weapons options.

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 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Mon Feb 19, 2018 7:06 am 
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Vaaish wrote:
Thanks Greg,

For reference, the massed support missile list doesn't seem to perform all that amazingly well to say it's OP. However it does create a somewhat boring list to play and play against so I floated limiting support missiles to 0-2. My rationale is that gives you the same number of Support Missiles as you'd find in an IG list but more flexibility due to warhead choice. That change would effectively end this style list and hopefully put emphasis back on other weapons options.


Np...I see where you are coming from...So maybe make it 0-4..

My rationale on the increase, would be that they would have first dibs over guard units for such items and more of it and more warhead choice ...Also, you can later on up the number of support missile, if it shows it's too low or lower it, if becomes to much of a issue.....It would be pretty simple change to put to the board for approval..

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 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Mon Feb 19, 2018 3:41 pm 
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Not sure about 0-4. Sure AdMech probably has better access to missiles, but doesn't the warhead choice already show this? With the list you were taking, it probably means 4x demi-centuries with support missiles and minorus and then the remaining 800 points on something else.

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 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Tue Feb 20, 2018 7:16 am 
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Agree with a limit on them. I wouyld hate to drive 10 hours interstate to face support missile spam game 1.

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 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Wed May 09, 2018 2:13 pm 
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Bit of threadomancy but it fits better in here than anywhere else...

How effective would 2 Minorus with CCW be as an area denial or nasty thing killer?
You wouldnt need to fire its weapons so you could quite happily march or double but between them they have 10 3+CC, TK(d3) for 350 pts?
Might make some people a bit more careful with terminators, landraiders or gorgons etc?

Plus i want to use this... go full on Robot Wars


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 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Wed May 09, 2018 3:19 pm 
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Rule of cool says you have to do it, regardless of how effective it is!


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 Post subject: Re: Skitarii 2.05 (Approved Candidate version)
PostPosted: Fri Jun 08, 2018 5:00 pm 
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Surprised no one has tried with a a Laser Burner or similar before. You'll have to show us the end result, DaCone2.

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