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[Tyranid Special Rules] Breakdown

 Post subject: Re: [Tyranid Special Rules] Breakdown
PostPosted: Thu Nov 10, 2011 11:48 am 
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The absorbing formation breaks, then auto-rallies on a 1+, of course. heh.

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 Post subject: Re: [Tyranid Special Rules] Breakdown
PostPosted: Thu Nov 10, 2011 12:01 pm 
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zombocom wrote:
Broken formations don't actually have blast markers though, and I don't like the ability to autorally units by absorbing them.


1.13.4 Blast markers and Broken formations wrote:
Broken formations count as having as many Blast markers as units for any rules purposes

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 Post subject: Re: [Tyranid Special Rules] Breakdown
PostPosted: Thu Nov 10, 2011 12:14 pm 
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Meh. :)

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