Tactical Command
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[Tyranid Special Rules] Mobility
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=21696
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Author:  Dave [ Tue Nov 01, 2011 6:46 pm ]
Post subject:  [Tyranid Special Rules] Mobility

This will be one of the two special rules (Regeneration is the other) under Xeno-Biology. I'm looking for some thoughts on this:

Quote:
Mobility: Tyranid armored vehicle and war engine units do not take dangerous terrain tests, in addition Tyranid light vehicle units count as infantry for the purposes of terrain (see EA 1.8 ).
Fortification terrain features, such as minefields or razorwire, and special terrain features, such as lava flows, affect Tyranids normally.


When I asked Jaldon whether 'nid LVs should be getting cover saves under this rule he said yes. To clarify that I've amended the language slightly.

Author:  Ulrik [ Tue Nov 01, 2011 9:42 pm ]
Post subject:  Re: [Tyranid Special Rules] Mobility

Would LVs count as infantry or vehicles for special terrain?

Author:  Dave [ Tue Nov 01, 2011 9:46 pm ]
Post subject:  Re: [Tyranid Special Rules] Mobility

They'd be treated as infantry. Essentially they'd be Heavy Infantry, an idea that was tossed around a year or two back.

Author:  BlackLegion [ Wed Nov 02, 2011 11:25 am ]
Post subject:  Re: [Tyranid Special Rules] Mobility

I'm ok with this :)

Author:  zombocom [ Wed Nov 02, 2011 11:28 am ]
Post subject:  Re: [Tyranid Special Rules] Mobility

I think Mobility is pretty much universally accepted, and that's a good rewording to make the benefits of cover apply.

Author:  Dobbsy [ Wed Nov 02, 2011 11:57 am ]
Post subject:  Re: [Tyranid Special Rules] Mobility

Tick! :)

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