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Infantry and Vehicle rules

 Post subject: Re: Infantry and Vehicle rules
PostPosted: Mon Jul 29, 2019 9:54 pm 
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Legiones Astartes Support in Adeptus Titanicus V3.0 is now available :)
A overhaul of the rules to allow Companies with models of mixed Armour values.
Weapon ranges and effectiveness are changed according to the Acastus Knight Lascannons.
Included are now Heavy Vehicles (the Land Raider is one) which have (limited) Structure points.
Heavy and Super-heavy is now a Trait.
Upgrades to existing models are now a card attached to the Company in order not to overload a Command Terminal with weapons stats.
Dedicated Transports are used in the same way.

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Tue Jul 30, 2019 12:45 pm 
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Neat!

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Tue Jul 30, 2019 5:30 pm 
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Hey BL.

I'm liking the simplification I'm seeing over time with these rules.

What size games do you envision using these? In other words, are you imagining 2-3 companies supporting Titans, or are you considering larger infantry engagements supported by the big boys?


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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Wed Jul 31, 2019 10:03 am 
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Maybe some day I will add Legion rules to play only with Companies.
Currently the game seems to be balanced around 6 units +/-2. So I can see a full Maniple of 5 Titans supported with 1-3 other units. This could be Knight Banners and/or Legiones Astartes Companies.

Currently adding Destroyer Company and several Company Asset and Dedicated Transport cards.

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 Post subject: Re: Infantry and Vehicle rules
PostPosted: Fri Aug 02, 2019 7:27 pm 
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Legiones Astartes Support in Adeptus Titanicus V3.1 is now finished.
IMHO I added every Company and Company Asset Cards I can think of. Missing are still aircrafts and their rules as well as rules for Teleportation and drop pods. This I will do later.
Please leave feedback :)

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