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Epic: Mechanicum Supplement Development

 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Oct 19, 2016 2:07 pm 
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^precisely^ ;D

Evil and Chaos wrote:
PFE200 wrote:

Cool, a scenario based on the story, that's awesome. :spin

YES! I really want to try and capture the drama of the fluff you've wrote. Just got to get the various components in the right combos to max entertainment.

PFE I noted you didn't leverage any of the free landas that were swarming out of the cruisers skimming the atmosphere. Intentional or oversight (or were you playing that you suffered a crushing defeat in the previous space battle?).

Suggestions for v.Next
-DEF need to reign int he location of the Laser silos. Suggestions (other than we simply point out where on the map)? Perhaps something like a random quadrant? Not sure if table orientation the long way is best in this scenario. Refight?
-I think this should play like Gears of War horde mode in a way. I am thinking the ork player should actually get progressively more points of reinforcements per turn. T1 500 points, T2 650, T3 900, etc? Also note that you get 500 points from your "infinite reserves" on the start as well. I think that would have significantly changed your opening moves in T1.
-Should the Orks have orbital bombardments on the table plotted and scatter?

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Oct 19, 2016 2:24 pm 
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Oh BTW, E&C: What's the name of the Knight House there on achil-quag? I somehow keep missing it in the blasted text (eyes are starting to cross having gone over it on a tablet about 12 gillion times)

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Oct 19, 2016 2:32 pm 
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Well we played like they didn't have any Ie crushing defeat in the previous space battle..But I did say to the group at the end of the game it would be different game with them..Yeah the extra 500 would have made turn 1 fun.. ;D

Maybe the orks could have either free landa or orbital bombardments(big scatter), one or the other, not both..

Also would be nice to have all unit stats in the PDF for the scenarios, I knew they were all not in there and just forgotten about it(grey matters going)

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Thu Oct 20, 2016 1:32 pm 
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jimmyzimms wrote:
Oh BTW, E&C: What's the name of the Knight House there on achil-quag? I somehow keep missing it in the blasted text (eyes are starting to cross having gone over it on a tablet about 12 gillion times)

They're known in the story as "The Knights of Achil".
So House Achil, I suppose.
Led by Baron Harko(-nen? >:D )


Oh I noticed a typo by the way, on page 18 Marshall Galfridus is accidentally referred to as Marshal Thomas (a name I used earlier in the writing of the story and later changed, but missed out this occurrence apparently).

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Thu Oct 20, 2016 1:40 pm 
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Quote:
-Should the Orks have orbital bombardments on the table plotted and scatter?

Makes sense to me!

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Thu Oct 20, 2016 2:09 pm 
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Evil and Chaos wrote:
jimmyzimms wrote:
Oh BTW, E&C: What's the name of the Knight House there on achil-quag? I somehow keep missing it in the blasted text (eyes are starting to cross having gone over it on a tablet about 12 gillion times)

They're known in the story as "The Knights of Achil".
So House Achil, I suppose.
Led by Baron Harko(-nen? >:D )

Aye I had noticed :D

Thanks somehow I was missing that. There's a scenario titled "Last charge of [? ? ?]" around them taking vengeance on the orks while the civilians begin their long trek east.

Evil and Chaos wrote:
Oh I noticed a typo by the way, on page 18 Marshall Galfridus is accidentally referred to as Marshal Thomas (a name I used earlier in the writing of the story and later changed, but missed out this occurrence apparently).

Good catch. Updated.

Edit:
Ben. Greg: You should have an emailed link to editable copies of the current documents. We don't need to keep them there but since active changes have started to occur it's good to all be on the same file(s) from here on out. Let me know if you don't have the invite email.

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Nov 16, 2016 1:29 am 
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New battle report up
Beast Take 2

viewtopic.php?f=84&t=31859

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Nov 23, 2016 5:01 am 
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New battle report

Beast take 3

viewtopic.php?f=84&t=31880

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Dec 07, 2016 1:12 am 
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Scenario 3: The last charge of Baron Harko (epic)

viewtopic.php?f=84&t=31920

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Dec 07, 2016 2:21 pm 
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Cool will dig.in. Better get the next batch uploaded for you soon :D

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Thu Dec 08, 2016 11:00 am 
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Yeah you better :D , should have next scenario night in fortnights time..

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Wed Jan 18, 2017 1:19 am 
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another battle report..

viewtopic.php?f=84&t=32088

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Sat Dec 09, 2017 6:14 pm 
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PFE, scenario 4 up: Swamp Thing. Uses non-conventional terrain rules.

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 Post subject: Re: Epic: Mechanicum Supplement Development
PostPosted: Sun Dec 10, 2017 1:02 am 
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Hey anyone lurking have good grasp on 8th edition or perhaps necromundia to assist with a special scenario?

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