Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next

Change to short range template weapons (flamers etc)

 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 7:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Jun 27, 2009 2:30 am
Posts: 58
I agree.


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 5:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27034
Location: Edmond, Oklahoma USA
Hi!

Looks like a good consensus so far. :)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 8:03 pm 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1476
Mattman, you mentioned a 9cm template above as though it already exists, but I'm fairly sure I've never seen any reference to one. Can you point me to a model that uses this template? Thanks.

If it doesn't yet exist, then it probably should as the difference between the 6cm and the 12cm is huge. I could be fine with 6, 9, & 12 being the standard sizes for Barrages.

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 8:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
No the 9cm one doesn't exist, I created that size to fill the gap between the 6 and 12 which are the ones we currently use. I guess the proof will be in the pudding when it comes to testing the sizes and "to hit" numbers to see if they work.


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 8:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27034
Location: Edmond, Oklahoma USA
Hi!

I actually think the traditional 6cm template is rather small, so I agree a template smaller than 6 would not be too useful, so 6cm should be the smallest.

A 9cm template I think would be very useful and the scheme you setup with more BP's dictating size and accuracy is very good.

I think this is a quite a good system for barrages. :)

How would you do the flamer templates? Similar to barrages or something different?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 11:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
Interesting thought about doing something similar with flamer type weapons. Flame points maybe?


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 11:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27034
Location: Edmond, Oklahoma USA
Mattman wrote:
Interesting thought about doing something similar with flamer type weapons. Flame points maybe?


Hi!

Actually, that wouldn't be a bad idea. A unified table like you listed for BP.

What does everyone else think?

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 11:26 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
Sort of gone away from my original point of getting rid of templates for stands/small vehicles, but it could work, let me think about the template sizes and what the "to hit" breakdown would be.


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Tue Jul 08, 2014 11:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 14, 2003 12:46 am
Posts: 27034
Location: Edmond, Oklahoma USA
Mattman wrote:
Sort of gone away from my original point of getting rid of templates for stands/small vehicles, but it could work, let me think about the template sizes and what the "to hit" breakdown would be.


Hi!

People like templates, embrace them. ;)

Primarch

_________________
Primarch


The Primarchload
Magnetized Titans Tutorial
Net Epic Gold
Heresy Rules


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Wed Jul 09, 2014 5:38 am 
Brood Brother
Brood Brother

Joined: Thu May 23, 2013 6:50 pm
Posts: 1476
As mentioned above, we should also "clean up" the various units with Flamers. Probably flat remove any templates from Infantry and replace with attacks. Probably the same with Cavalry, as neither troop type could reasonably carry enough fuel for repeated template use at this scale. Walker and above should be fine with having templates as default.
_____

Hmm, perhaps instead of "Flamer points" it could be "Fuel points" that are permanently expended when used. Well, permanent in relation to a single battle anyway, they could refuel between battles. For example, a Flamer squad could begin a battle with 5 Fuel Points. Each normal attack would cost one point, so just attacking normally they would be fine for five turns. On the other hand, the player would have the option to use all five points at once (or some other combination) to make a stronger attack that round, possibly even using a template (or a larger template) instead of their normal attack.

As a random example of numbers, perhaps the following unit types would have the following default numbers of Fuel Points (for models with Flame type weapons). There could of course be variance amongst specific models.
Infantry & Cavalry: 6
Walker: 12
Vehicle: 18
Super Heavy: 24
Praetorian & Titan: 30

Off the top of my head, I'd probably do:
Using 1 Fuel Point for an attack gets you 1 Attack die to 10cm at 6+ with TSM 0
Using 2 Fuel Points gets you 2 attack dice to 15cm at 5+ with TSM 0 and Ignores Cover
Using 3 Fuel Points gets you the small teardrop template at 5+ with TSM 0 and Ignores Cover
Using 4 Fuel Points gets you the small teardrop template at 5+ with TSM -1 and Ignores Cover
Using 5 Fuel Points gets you the large teardrop template at 5+ with TSM -1 and Ignores Cover
Using 6 Fuel Points gets you the large teardrop template at 4+ with TSM -1 and Ignores Cover
Using 7 Fuel Points gets you the huge* teardrop template at 5+ with TSM -1 and Ignores Cover
Using 8 Fuel Points gets you the huge* teardrop template at 4+ with TSM -1 and Ignores Cover
*huge teardrop template size TBD.

Yes, the above idea would require more data tracking on the player's part, but it would offer more versatility as well. The numbers above are mainly for demonstration purposes and will probably need adjusting.

_________________
Net Epic Coordinator


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Wed Jul 09, 2014 10:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
As you said, there is an amount of data tracking involved, which could get tedious and the fuel points wouldn't be specific to a model class as it would depend on the weapon(s) they are carrying.
Could call them Spray Points?


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Wed Jul 09, 2014 10:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
primarch wrote:
Mattman wrote:
Sort of gone away from my original point of getting rid of templates for stands/small vehicles, but it could work, let me think about the template sizes and what the "to hit" breakdown would be.


Hi!

People like templates, embrace them. ;)

Primarch


Until you have to many or are constantly using piddly small ones :-\


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Wed Jul 09, 2014 10:27 am 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5663
Location: UK
Ok, but what if the flamers are being used against a strong wind? surely we need a system to account for template size and shape variation in strong wind as well as fuel points?

Have you considered the effects of different races using different flamer fuels?

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Wed Jul 09, 2014 5:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 05, 2013 2:37 am
Posts: 222
Location: United Kingdom
You know I reread this as I was going to say I liked the current systems and wasn't sure overly complicated was better while I still think keeping things simple would be better I do like the different templates idea just try to keep the mechanics nice and simple I don't want to have to refer to sheet every time I want to fire something lol.


Top
 Profile Send private message  
 
 Post subject: Re: Change to short range template weapons (flamers etc)
PostPosted: Wed Jul 09, 2014 6:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Dec 31, 2010 12:16 am
Posts: 1003
Will try and keep things simple. Managing fuel points just seems like added book keeping.
The expanded Barrage table is relatively easy to memorise or work out if you know the old table. If you want to fire a medium template (9cm) then the to hits start at 5BPs, for the large, they start at 9BPs.
It might get a bit more tricky if I added the extra bit I was thinking about regarding additional save modifiers for those barrages that would take your shot past the 2+ to hit mark ;)


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net