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Xenomite Thread

 Post subject: Xenomite Thread
PostPosted: Tue Aug 23, 2016 7:00 pm 
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Here's the first WIP shot from the Xenomite range - The Stracnid:

Image

The Legion models will still be available in a classics line, but need an updated look (they were my first models ever) to be brought up to my current standards.

The launch line will include:

Xenomite Stracnid - (main bio-infantry)
Xenomite Vicinid - (Fast Assault bio-infantry)
Xenomite Voranid - (Elite Assault bio-infantry)
Xenomite Avinid - (Flying bio-infantry)
Xenomite Archanid - (Commander bio-infantry)

Xenomite Mantifex - (Assault Lesser Bio-Beast)

Xenomite Scarathrax - (Transport Bio-Beast)
Xenomite Scorpithrax - (Assault Bio-Beast)
Xenomite Ballistithrax - (Cannon Bio-Beast)
Xenomite Ovithrax - (Artillery Bio-Beast)

Thoughts?

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 7:03 pm 
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nice bugs, will the bigger ones have the full complement of legs?

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 7:07 pm 
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Yes. All of the xenomites will have 6 appendages

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 7:17 pm 
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much improved

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 7:55 pm 
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Interesting! I suppose that you will concentrate on filling the holes in the line first and then (maybe) update the human hybridy stuff?

There is something about those hindlegs that bothers me. They don't look fast. Also the head is very nice, but maybe slightly too big?

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 8:15 pm 
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Thanks for the feedback,

The Legs on the assault critters will be more grasshopper like to indicate speed and jumping - and I wan the heads on these guys a bit larger to get a cute yet vicious look to them.

There will be new hybrids yes, after I get this first chunk of bugs worked out.

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 8:17 pm 
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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 8:56 pm 
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Those are some ugly mutha' F$@^&(!s ! ;D Very nicely done !!!! :spin

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 11:30 pm 
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!!!!

Yeeeeees!

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 Post subject: Re: Xenomite Thread
PostPosted: Tue Aug 23, 2016 11:55 pm 
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deacon wrote:
Thanks for the feedback,

There will be new hybrids yes, after I get this first chunk of bugs worked out.


Whohooo!

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 Post subject: Re: Xenomite Thread
PostPosted: Wed Aug 24, 2016 12:57 am 
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Hi!

Very nice!

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 Post subject: Re: Xenomite Thread
PostPosted: Wed Aug 24, 2016 5:27 am 
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Awesome! It looks almost ant-esque!


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 Post subject: Re: Xenomite Thread
PostPosted: Wed Aug 24, 2016 8:55 am 
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Amazing stuff!

Will have to warn people to grab their Tyranid proxies if the range is changing to these delightful beats though :)


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 Post subject: Re: Xenomite Thread
PostPosted: Wed Aug 24, 2016 11:27 am 
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LeCacty wrote:
Awesome! It looks almost ant-esque!


Thanks for noticing! Yeah i'm going to be using real life bugs as a major source of inspiration.

Covertwalrus wrote:
Will have to warn people to grab their Tyranid proxies if the range is changing to these delightful beats though :)


No need - any unit that gets updated, not matter the range, will go into the "classics" portion of the store. I won't screw loyal fans by making their units disappear if they want more of what they have.

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 Post subject: Re: Xenomite Thread
PostPosted: Wed Aug 24, 2016 12:53 pm 
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Good fan service there. Just to clarify, are these a new faction from the Legion or a completely reinvigorated Legion model line?

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