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Xenomite Thread

 Post subject: Re: Xenomite Thread
PostPosted: Fri Nov 18, 2016 9:01 pm 
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Thanks! Leader bugs coming up next.

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 Post subject: Re: Xenomite Thread
PostPosted: Fri Nov 18, 2016 9:48 pm 
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Hype!


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 Post subject: Re: Xenomite Thread
PostPosted: Sun Jan 14, 2018 9:10 pm 
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I'm loving these but I have plenty of gribblies already. I'm praying for some bigger bugs to fill out the army.


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 Post subject: Re: Xenomite Thread
PostPosted: Mon Jan 15, 2018 6:29 am 
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Oh yes. I think I'm hitting the Xenomites again after this next Grudd unit.

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 Post subject: Re: Xenomite Thread
PostPosted: Mon Jan 15, 2018 2:43 pm 
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Good to hear ;D

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 Post subject: Re: Xenomite Thread
PostPosted: Mon May 07, 2018 5:50 pm 
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Preview shot of the Xenomite Vindanids! :

Image

Image

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 Post subject: Re: Xenomite Thread
PostPosted: Mon May 07, 2018 7:51 pm 
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Heh. A bit goofy, but I can see a use for it :)


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 Post subject: Re: Xenomite Thread
PostPosted: Mon May 07, 2018 8:08 pm 
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What don't you like about the design?

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 Post subject: Re: Xenomite Thread
PostPosted: Mon May 07, 2018 10:09 pm 
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Nice work! I like the centaur-esque approach here. They definitely tie into the rest of line's asthetic clearly.

They might look a bit like they're smiling, but that was a secondary impression after I read the comments and went back and stared.

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 Post subject: Re: Xenomite Thread
PostPosted: Mon May 07, 2018 10:56 pm 
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Could you make The poises more dynamic? With the lower claw blades out to attack?
What about a two part mold one for legs and one with the head and arms ?
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 Post subject: Re: Xenomite Thread
PostPosted: Mon May 07, 2018 11:04 pm 
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like the general look of your xenomites, and these too. will definately start an army of them when you get a little further.

but, I have a little bit of hard time seeing if these are supposed to be brutish, guarding charger aliens, or brainier warrior aliens, controlling their smaller brethren.

if the first, maybe fatten them up a bit and make them more hulking - like the middle one. the second, maybe thin them a bit, and give them a few bionic swords and guns.

but no matter what. really cool looking and will end up buying.

the comparing shot is really good to see

looking forward to see more of the line.

do you plan on doing the line up to titansize?


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 Post subject: Re: Xenomite Thread
PostPosted: Tue May 08, 2018 12:23 am 
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They look fantastic as they are mate, really nice work! If my nid army wasnt already fully painted id definitely be using these as my warriors.

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 Post subject: Re: Xenomite Thread
PostPosted: Tue May 08, 2018 3:43 am 
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Thanks for the feedback all. I don't want to make them multi-part, but there are more buggies on the way - Gearing up for some tank-sized bugs soon which will certainly be multi-part with options.

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 Post subject: Re: Xenomite Thread
PostPosted: Tue May 08, 2018 10:12 pm 
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deacon wrote:
What don't you like about the design?


The neck, mainly. Reminds me of a cartoon buzzard.

I do like the centauroid poise, the eyeless armoured head (reminds me of Tyrant Guards), and the arm weapons. Are the arms intended to be mix-and-match? Eg, all claws, or all guns? And would some sort of large-calibre (two-arm) gun be possible?


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 Post subject: Re: Xenomite Thread
PostPosted: Tue May 08, 2018 10:29 pm 
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I may make another type with some different weapon options - but I will be staying away from explicit weaponry, as I intend to keep all weapons more "Integrated" into the design of the creatures...

Anyways - onwards and upwards - here's a WIP shot of the Cerebnid!

Image

Thoughts?

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