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Xenomite Thread

 Post subject: Re: Xenomite Thread
PostPosted: Sun Oct 07, 2018 12:52 pm 
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Thanks!

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 Post subject: Re: Xenomite Thread
PostPosted: Wed Oct 17, 2018 6:31 pm 
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The magnanid weapon looks a little like it's plonked down on top and not as integrated into the creature as I envisaged from how your describes your goal for the aesthetic, at least in the scaled down parts image. I think this is because it is a single piece of continuous chitin/bone. I wonder maybe if you could experiment with making the barrel 'emerge' from the body of the weapon to create a little visual separation?

I did a little snort when I saw the swam by the way - awesome.

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 Post subject: Re: Xenomite Thread
PostPosted: Thu Oct 18, 2018 9:48 am 
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yeah try an 'orifice' for the weapon to protrude from. careful as it could easily become phallic

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 Post subject: Re: Xenomite Thread
PostPosted: Sun Nov 24, 2019 4:24 pm 
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Those bile mites (the ones at three to a base) could be the perfect bugs for a starship troopers games in 3mm. Imagine three hundred of them against a platoon of 35 mobile infantry (perhaps oddzial osmy vietnam GIs) or 20 power armoured infantry (perhaps vanguard novan elites).


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