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Tzacol Concepts

 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 6:09 pm 
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They are awesome! Great find.


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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 6:18 pm 
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The whole notion of tech combined with carved stone seems really interesting to me. Somebody posted this early on in the thread, I couldn't help but think of some psychically powerful unit pulling these giant cube/rectangular structures from the ground/sky/warp/whatever. However, but with the added tech, basically half Mayan/Aztec ruin - half Borg Cube.

As for more ideas on Lizardmen, I've been toying with some ideas for whilst working on Sciror, maybe it might inspire you.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 6:56 pm 
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Couldn't help but think of Tzacol architecture when seeing this and this.

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 7:39 pm 
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malika2 wrote:
The whole notion of tech combined with carved stone seems really interesting to me. Somebody posted this early on in the thread, I couldn't help but think of some psychically powerful unit pulling these giant cube/rectangular structures from the ground/sky/warp/whatever. However, but with the added tech, basically half Mayan/Aztec ruin - half Borg Cube.

Attachment:
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Zoidberg Useful.jpg [ 47.38 KiB | Viewed 2417 times ]


But yeah, malika2. you and I are totally in alignment on this stuff

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 Post subject: Re: Tzacol Concepts
PostPosted: Thu Mar 17, 2016 8:07 pm 
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But I wonder how 'large armies' in the conventional sense would work for this faction, if they'd even would at all. I'd imagine very few specific infantry units, mainly very powerful characters and then big stuff - stone tech devices/creatures and such. It would be a nice contrast from other factions with their massed infantry/vehicles.

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Mar 18, 2016 2:26 am 
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Hi!

Those concepts really capture what they ought to be!

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Mar 18, 2016 7:47 pm 
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More inspiration, maybe as some sort of stone/tech heavy infantry?
Image

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 Post subject: Re: Tzacol Concepts
PostPosted: Fri Mar 18, 2016 11:29 pm 
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Another tidbit of inspiration.

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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Mar 19, 2016 12:20 am 
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Is that from Dark Age? Great game, that!

It would be cool to see a nice heavy infantry.


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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Mar 19, 2016 10:41 am 
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The last picture I posted is actual conceptart from GW, I found a big collection of it here. :)

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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Mar 19, 2016 11:47 am 
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Basing proxy manufacturing on grandma's designs might not be the best of ideas ? :)

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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Mar 19, 2016 11:56 am 
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Nitpick wrote:
Basing proxy manufacturing on grandma's designs might not be the best of ideas ? :)

Isn't that what Onslaught Miniatures are already doing? Besides, the sketch I posted here might belong to grandma, but it's not as if they were the first (and only) ones who are playing with meso-American influences in fantasy/scifi.

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 Post subject: Re: Tzacol Concepts
PostPosted: Sat Mar 19, 2016 11:18 pm 
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Hi!

That last picture looks great!

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 Post subject: Re: Tzacol Concepts
PostPosted: Mon Mar 21, 2016 10:36 am 
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malika2 wrote:
The last picture I posted is actual conceptart from GW, I found a big collection of it here. :)


Holy ***! That DarkSpaceCollection is awesome. Nice treasure. Love the Empire concepts... But that's off-topic.

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 Post subject: Re: Tzacol Concepts
PostPosted: Wed Sep 27, 2017 8:35 pm 
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Any future on these? Need my hi-tech primitive lizard men.


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