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A more fluid Close Combat system?

 Post subject: A more fluid Close Combat system?
PostPosted: Sun Sep 10, 2017 10:00 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 24, 2008 1:30 am
Posts: 119
Maybe this is just me, but I've always found NE/2nd eds close combat mechanics to be a bit slow and time consuming.

Has anyone ever came up with ways to streamline/improve how it works?


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