Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 10 posts ] 

SM 2nd ed - Orks - bad Moonz

 Post subject: SM 2nd ed - Orks - bad Moonz
PostPosted: Tue Feb 28, 2012 8:17 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Hi

I have nt played SM2 for years so my memory is a bit rusty.

What cards could you add to a Bad Moonz Company card?

I am wanting to paint up a small Bad Moonz contingent for my EA Ork army. In the absence of any Bad Moonz lists for EA I wanted to check what units they could take under SM2.

(So far i am contemplating a Bad Moonz mechanised warband with battlewagonz, gunwagonz, Wierdboy battletowers counting as Big Mek Oddboyz, Big Gunz mob and Stompa mob).

Hopefully one of you will be able to help me.

Thanks very much

James


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Tue Feb 28, 2012 9:11 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9614
Location: Nashville, TN, USA
The only support card I recall being restricted to Bad Moonz is the Weirdboy Tower. You could check NetEpic. I'm sure their cards are in line with the old SM2 amy construction rules.

Even though I don't remember a lot of official restrictions, a lot of the cards made sense to attach to Bad Moonz because of the default orders if they were out of command. I used to put the Braincrushas in the Moonz and just park them with a good field of fire so they would sit and First Fire (?) without needing to keep Nobz near them.


Edit: Also, I wrote a style guide for fielding a Bad Moon themed army in EA that was published in Fanatic. If you don't have a copy of it I can email it to you or post it.


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Tue Feb 28, 2012 10:01 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Neal

If you have a copy of that Fanatic article, that would be brilliant.

Thanks very much

James


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Wed Feb 29, 2012 2:06 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Moved to NetEpic forum as suggested


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Thu Mar 01, 2012 4:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 27, 2006 2:47 am
Posts: 3065
Location: Brisbane, Australia
There are no Bad Moon only units in NetEpic except their boyz. Bad Moonz are the rich, shooty clan (more teef = bigger guns). So, the boys have more heavy weapons, and typically you do see things like Braincrushas and Soopa Gunz in BM forces a lot. The Dragsta is also a bit of a staple.


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Sat Mar 03, 2012 8:22 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Thanks Zap- I'll make sure I add some Braincrushas to the list of units I posted earlier.

Cheers

James


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Mon Mar 05, 2012 9:23 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9614
Location: Nashville, TN, USA
Bad Moon article.


Attachments:
Bad Moons Submission.doc [46.5 KiB]
Downloaded 244 times
Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Tue Mar 06, 2012 2:48 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Thanks Neal

Good to know that i was thinking along right lines. Had forgotten about extra Nobz though so that was useful.

Have your thoughts changed on the relative merits of Warband + extra Big Gunz vs a Big Gunz Mob?

Cheers

James


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Tue Mar 06, 2012 5:05 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9614
Location: Nashville, TN, USA
I generally find the warband-based gunzmob to be too expensive. The split of 30cm and 45cm range (and 60cm if you add Oddboyz) can make it a bit unwieldy.

My personal preference is a Big Gunzmob + 2 Nobz + 2 Oddboyz at 395 points. Even without the Mob Up bonuses it is reasonably durable. Or if I just want popcorn, I go with Gunzmob + Oddboy at 175.


Top
 Profile Send private message  
 
 Post subject: Re: SM 2nd ed - Orks - bad Moonz
PostPosted: Tue Mar 06, 2012 6:19 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Thanks for the advice


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net