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New Squat List: Thurgrimm Stronghold 1.0

 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Sun Mar 18, 2012 5:25 pm 
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Demented. I like it!

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Tue Mar 20, 2012 12:00 pm 
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The Mine Portal rules contradict themselves. "up to three" but also "no more than one"?

Quote:
To represent this, Squat armies may have up to three formations per Mine Portal enter play by taking an action that allows them to move, then measuring its first move from the Mine Portal on the tabletop. No more than one formation may travel through a single Mine Portal per game,


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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Tue Mar 20, 2012 12:03 pm 
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I'd guess the "no more than 1" is meant to be per turn, ala eldar or necron portals.

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Tue Mar 20, 2012 12:06 pm 
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I feel the expanded Tunneller rules should be tweaked

Quote:
Formations of multiple tunnellers need only record one location where they will surface. Place the first unit on this location, and then all other units must be placed within 5cm of another unit that has already been placed.


Currently if you tunnel a Warrior Brotherhood that's taken two sets of "Warriors" upgrades and elects to arrive via Termites then you have 10 tunnelling vehicles. These could daisy-chain out over 100cm if they've just got to be within 5cm of another.

I'd revise it to within 15cm of the initial location.


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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed Mar 21, 2012 5:04 pm 
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True - and a 15cm radius should be more than adequate.

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Fri Mar 30, 2012 9:38 am 
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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Fri Mar 30, 2012 2:57 pm 
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Awesome.

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Mon Apr 02, 2012 7:13 pm 
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FYI I played two tunneller formations with the 15cm radius breaching modifier and it was more than adequate. Good fix!

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed May 09, 2012 11:09 am 
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List ready for an update?

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed May 09, 2012 11:49 pm 
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I think so. I would like to get another set of games in with the proposed stubborn rule before I change it on paper first, but I think it will work.

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Tue Jun 05, 2012 10:30 pm 
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Is there a specific reason that mole mortars and thudd guns are 6 per formation. Given that they were sold in 10 or 5 sprue boxes getting these numbers together either leave you wasting 4 or having to find 1 or 2 more (or another box of 5 sprues)


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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed Jun 06, 2012 3:27 pm 
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IIRC we pulled many of the formation sizes from the old Squat handbooks. I suppose I could look at the Thudd Guns again. For the Mole Mortars though having them in an odd number makes it a strange formation since we've designed them around 1BP per two units.

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed Jun 06, 2012 5:00 pm 
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The 6 per came from prior EA lists I believe.

With the exception of Rapiers (which were 3 per detachment) the rest came in 5s.

viewtopic.php?p=366061#p366061

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed Jun 06, 2012 6:40 pm 
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There we go...

So is this something we need to change?

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 Post subject: Re: New Squat List: Thurgrimm Stronghold 1.0
PostPosted: Wed Jun 06, 2012 7:28 pm 
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Benefits to making it 5 per:
- sticks with SM2 flavor
- it's probably the most common denominator across people's collections due to SM2 sprue layout/packaging

Disadvantages:
- it's a change and people might have built their armies for the old EA lists

We could always compromise at a base of 5 per formation, with the option of adding 1-3 more a la carte. Best of both worlds at the expense of some extra testing?

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