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Squats: Thurgrimm Strongholds 1.6.1 (Finally!)

 Post subject: Re: Squats: Thurgrimm Strongholds 1.6.1 (Finally!)
PostPosted: Fri Jul 07, 2017 9:36 am 
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StevekCole wrote:
but as the UK meta is more assault orientated the revised warriors and bezerker are too expensive for what you get.


I think they look about right, berserkers are too cheap in the EUK list, 12 units plus a free inspiring character for 200pts is far too good IMO

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 Post subject: Re: Squats: Thurgrimm Strongholds 1.6.1 (Finally!)
PostPosted: Fri Jul 07, 2017 2:09 pm 
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Have you playtested them?

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 Post subject: Re: Squats: Thurgrimm Strongholds 1.6.1 (Finally!)
PostPosted: Fri Jul 07, 2017 2:51 pm 
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yeah had a couple of pastings against the EUK list

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 Post subject: Re: Squats: Thurgrimm Strongholds 1.6.1 (Finally!)
PostPosted: Sat Jul 08, 2017 9:02 am 
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I've done the maths on UK bezerkers a load of times. They're basically reasonably costed (see other threads) when matched against guard, orks, skitarri etc. Remember, only the hearth guard can shoot so single BM stops them being able to prep. I think UK squats sit just slightly below the top tier armies precisely because of bezerkers and infantry - other than the lack of aircraft (can you imagine them with tbolts) the big weakness is that they have good, but not great assault units. I also think that as a newish army there's just a bit of a shock factor the first few times you play them. Now Mark W and I know each other's dirty squat tricks we find it very hard to beat each other with squats.

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