Had my first game with the 1.6 list this week vs Paradox's Speed Freaks.
Batrep is here - viewtopic.php?f=84&t=32254
Squats got smoked - some bad tactical errors and failing 6 out of 13 activation attempts.
I dont think there are many conclusions we can really draw from the game, but we did have some comments on the list.
We should probably add March restriction to spotter to bring it in line with other rules like Markerlight.
You're probably right
Suggest have CC on Landtrain capped at 4+. Adding more Berserker Cars should let you roll more dice (which they do) but I don't see how we can justify 2+ CC.
A few more people have mentioned this. Are the land trains with their 15cm move really tearing things up in CC? Or is it just an impression from reading the list?
As others have commented, Berserkers seem overpriced - we could either drop to 175, or add 2 more stands to bring it to parity with other core options.
I'd like to keep them slightly expensive to avoid spam, but have the extras slightly cheaper.
Thunderers and warriors are solid choice, but BMs quickly reduce the effectiveness of thunderfires. In the past a thunderfire formation in the back could be screened by Warriors. Now with them integrated, as soon as the Warriors pick up even 1BM, the thunderfire range reduces to less than 45cm. Maybe allowing Warriors to take 0-2 thunderfires would help, which you had in one of the early playtest versions.
Ah this is something I am quite happy to report is 'as intended'. When Thunderfires were solo, a single BM would shut them down completely. Now they just get reduced to 45cm. If you view the Hunters in the SM list you will notice that they have very similar stat lines and effects - a single suppression on a SM unit with a hunter in it will reduce the AA down to 45cm
Overlords die very easily. They can't hide, they are not fearless and they are only DC3, so going to be outnumbered (and likely double outnumbered). Hopefully one day mine will stay alive long enough to try out the new short range capability..
Despite designing my list around giving Spotter a good test, I only got to use it once. I don't think it is as powerful as it appears on paper, which is a good thing - on paper it seems pretty strong (or maybe that is just my crappy dice).
I think overall the changes in the list are in the right direction - feels like a solid list with interesting options.
Yeah, I have thought that Overlords might need fearless to behave like balloons should. Will need to test it first
Thankyou for your feedback