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6mm "Muskox" MRAP and variants

 Post subject: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 4:03 am 
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There are few things that scream "Buckets of Testosterone!!!" like an MRAP. It's as if a Humvee and a Mack truck had a litter of babies, then made them fight until only the toughest one was left.

Not long ago, Game$ Workshop released an MRAP-style vehicle (the "Taurox") for Warhammer 40k. It could have been brilliant, but as with much of what comes out of GW these days, it was overly complicated, overly cartoonish, and overly expensive.

However, someone recently PM'ed me about making one in 6mm scale, and I couldn't resist. And since it's so easy in digital sculpting to make a base unit and then make as many copies as needed, I decided to make as many variants of the Muskox as are found with the IG Chimera, which is itself used as the base for many different vehicles.

In addition to making a tracked variant, there are also half-tracked and wheeled variants. Armament types include twin heavy bolters, twin laser cannons, antitank gun, flamethrower, quad-gun antiaircraft mount, MLRS system, "DeathSmite" ballistic missile, heavy mortar, and heavy howitzer.

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These will eventually be up on Shapeways for sale, of course.

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 10:45 am 
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That's pretty cool, could see some blood pact rolling around in those.


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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 1:50 pm 
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Very nice ! :spin

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 8:52 pm 
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Come on mate, stop it with the eye candy already. Just add some bar armour to the sides there and you'll start giving some of us flashbacks.


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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 9:48 pm 
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At least the 'Nids don't carry RPGs!

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 10:44 pm 
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Nice job!

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Thu May 12, 2016 11:09 pm 
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Thanks, Markconz! I'm going to whip up a dozer blade and maybe a command/control module for it (like a large radar dish or something similar). Any other ideas for loadouts or accessories?

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Fri May 13, 2016 9:59 am 
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great job


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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Fri May 13, 2016 10:02 am 
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I spot a land transporter! Well done.

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Fri May 13, 2016 3:52 pm 
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Great job!!! My favorite is the half-track version. GW should have done it that way from the beginning. :)

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Fri May 13, 2016 11:17 pm 
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lord-bruno wrote:
GW should have done it that way from the beginning. :)


Ah, the number of things I could say that about...

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Sat May 14, 2016 11:13 am 
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Did you do any (test)prints yet? Very curious to see what they look like "in the flesh".

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Sat May 14, 2016 3:35 pm 
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I've ordered a test print in Frosted Extreme Detail, but it will be 2-3 weeks before it arrives. Once it does, I'll post piccies!

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Sat May 14, 2016 3:42 pm 
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Hi!

Very good looking designs!

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 Post subject: Re: 6mm "Muskox" MRAP and variants
PostPosted: Wed May 25, 2016 8:08 pm 
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Very nice work. I like it!

But, there's a problem with the wheeled and half-track versions. You might want to revise the fender design, since as it is there's not enough room for the wheel to fit under it. If there was a complete round wheel there, the top of the wheel would clip through the fender. Your brain knows that it should be able to see the rest of the wheel, which makes the design look unrealistic.

Cheers,
-Chris

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