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Modeling bits for 3d printing

 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Dec 24, 2013 3:50 pm 
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Funny you should mention that! I based my version of the Kill Kroozer on an enlarged version of the buzz saw!

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Mon Dec 30, 2013 1:33 pm 
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In the meantime, I quickly doodled this together, as a distraction:
Image

It needs a lot of tweaking, tried to put it on Shapeways, but it mentions there are all sorts of thin parts which need to be fixed. Above that, printing it is too expensive at the moment. Will probably try to make it multipart, so that you can add the shelves in yourself. That way I can hollow out the books.

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Fri Jan 03, 2014 9:22 am 
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Updated my BFG scaled Ork turrets a bit:

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 04, 2014 3:38 pm 
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Image
Image
Image

Legion produced Streaming Stun Gun rifle, based on a pre-Supremacy autogun. In the early days following the Psidemic those who survived the catastrophe had lost most of their technology when the machines left. Because of this they were forced to use ancient technologies from the days before the machines produced everything. This rifle (needs a name!) is one of the early Legion patents. It's basically a pre-machine autogun with its internal workings based on the Streaming Stun Gun. These were used in the early days during the conquest of Gaia because they were cheap to produce and easy to maintain.

Whilst Legion technology has advanced in the following years, this rifle is still produced. Due to its low costs it has spread throughout the Conglomerate, be it in the hands of private bodyguards, criminals or locals in need of a defensive weapon.

Its major downside is the rifle's lack to generate a total conversion field. Most contemporary Legion technology has this capability, meaning that energy weapons do not have to be recharged since they change themselves automatically. Because of this the rifle needs a battery pack that has to be replaced whenever it runs empty. For the Legion this is very profitable since they are the only suppliers and are the only ones capable of disposing these batteries in a clean and efficient way.

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Mon Feb 10, 2014 10:53 pm 
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In the meantime I've shrunk the gun to 75% of its original size, making it 18mm long, it looks a lot better on a 32mm scale miniature:

Image

Note that the human figures I've used here aren't mine, I borrowed one from here just to get the proportions right.

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 11, 2014 10:21 am 
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Cool stuff :)

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 11, 2014 10:37 am 
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Thanks!

If you're interested in the terrain, take a look here. :)

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 11, 2014 7:00 pm 
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That looks great! Are you planning on having that moulded for plastic?

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 11, 2014 9:21 pm 
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Another revision in the design. I've removed some of the details of the wall panels. At first I was worried that they'll become too bland when losing the details, but I think the design looks more powerful now. What do you think?

Also, I started working on some window components, it's still WIP since I need to add some more details here and there, and also a means of shoving a piece of see through plastic into it.

Image

@armand: That's definitely the plan. Once I've tested everything to see whether it works alright, I want to print them at Timo Laumann or a similar service who can offer me that quality and then have the parts cast. Printing them one by one would be waaaaay too expensive! You'd need hundreds and hundreds of parts if you want to make a complete table. It's like playing with Lego all over again! :D

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 11, 2014 10:36 pm 
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In the meantime, a quick update on the windows:

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Wed Feb 12, 2014 8:33 am 
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Ok, so I removed the details of the wall panels. Didn't like them too much anymore, the lights seem too dominant and those side speaker things looked a bit silly, especially in that size!

Image

I need a new detailing pattern for the walls. Not sure yet if that's going to be a vertical or a horizontal one. More on that later I guess.

However, I did build the some lights, now they're underneath the floor tiles. Meaning you could see them if you have multiple levels.

Image

Maybe it's the colours, but right now the design really feels like some sort of scifi prison to me, which in itself isn't such a bad thing I guess! :)

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Wed Feb 12, 2014 11:38 am 
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New version of the standard wall:
Image
Image

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Wed Feb 19, 2014 10:02 pm 
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Got a little bit distracted whilst figuring out how to fix the connector parts of this terrain so they could be castable...

Image

Didn't make these human models myself. Credit goes to Mida for making these amazing Half Life models. Even though I did colour one grey to match the base, can you see him running?

I really need to learn how to make these human characters myself. That way I could really make my own actual artwork or comic styled stuff. Been wanting to write something along the lines of a graphic novel or illustrated fiction, but never found an artist willing to work for free (duh!). So I should just try to do it myself!

Lets see where this will take me...

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 25, 2014 2:25 pm 
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Since my more Space Hulk oriented stuff will undergo a serious redesign to make it produceable, I decided to take the components I've built so far, and play with them a bit. After putting them together and shrinking them I realized I could then them into Epic scale buildings.

What I've got here is rather easy to reproduce, the panels are 50mm x 50mm, and I'm working with a two-part system, meaning I'd only have a roof and wall part. A future expansion would be a wall part with no door in it so you could build higher structures.

Let me know what you think:
Image
Image

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 Post subject: Re: Modeling bits for 3d printing
PostPosted: Tue Feb 25, 2014 4:47 pm 
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Supercool!

Are you planning on adding some components on the roof?

I also had another idea:
if you reduce your space hulk tiles by 5 times, and allow for a small sheet of metal to be glued on the bottom, it would be possible to use epic models to play space hulk! You would only need to drill a small hole on the base of the model and add a small magnet!

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