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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 25, 2015 10:53 pm 
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Excellent looking models here. I want some of these :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jan 25, 2015 11:51 pm 
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I believe my wallet is going to be emptied by wave 4......


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 11:12 am 
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New War Stalker weapons idea?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 2:16 pm 
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Giant chainsaw=good

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 2:17 pm 
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Hi!

Great chainsaw!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 4:24 pm 
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Think I need to bulk the cannon a bit more.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 4:28 pm 
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What's it "shoot"? Right now it's a rather dull looking headphone jack ;)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 7:24 pm 
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It's a Churchillian's turret cannon.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 8:13 pm 
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Twin link it then and you're good

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jan 26, 2015 9:39 pm 
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The top of the walker looks a bit plain to me.
Good if you are a top notch free hand painter but for the rest of us mere mortals, how about some detail?

The rest of it looks good - agree with Jimmy, go double on the guns!

Dave


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 27, 2015 2:54 pm 
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David Wasilewski wrote:
The top of the walker looks a bit plain to me.

My idea was to re-use the bodies from the existing War Stalker sculpts, to keep down production costs.
http://www.troublemakergames.co.uk/did- ... alkers.htm


Made the cannon heftier.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 27, 2015 2:59 pm 
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Nice work there.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 27, 2015 3:16 pm 
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Yeah that's better.
I wish you did put some panel lines on the carapace but I understand economics

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 27, 2015 7:39 pm 
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Yes that cannon is just right.

Would of liked to see an access hatch on the carapace like the 40k imperial knight. Could be an idea to add once a new master is needed.

This model would do nicely as a cerastus class knight and i'd like to see the FW weapon options for than design on this model.
What is also needed is a squater heavier armoured questoris class proxie to go alongside it sometime.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Jan 27, 2015 11:23 pm 
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the carapace works well with a decal.
A range of alternate heads would be interesting.


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