Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3  Next

GothiComp 2009  - Start your Engines -

 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 6:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
ALternatively, try a number-of-ships approach:
0-1 battleship or fortress
1-3 cruisers
4-8 escorts
(as a very hastily prepared example).

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 7:54 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2838
Location: Netherlands
Hmm,
lot of Chaos/IN players don't use escorts at all so that would put them off.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 10:46 am 
Brood Brother
Brood Brother

Joined: Tue Nov 25, 2008 1:25 am
Posts: 14
Location: Australia
I think the number of ships approach is better, as some fleets as necron pts heavy will get little ships (of course you could have tons of escorts) or dark eldar fleets pts light were you will see tons of ships, perhaps this approach.

Basic.

0 - 1 Battleship/Fortress/Similar

0 - 4 Cruisers

0 - 8 Escorts

However, you can swap the escorts for extra cruisers, i.e. 4 escorts to a cruiser. hence a a possible format would be;

0 - 1 Battleship/Fortress/etc

0 - 6 Cruisers

or exchange a battleship for an extra two cruisers;

0 - 8 cruisers.

or perhaps 2 cruisers for a battleship;

0 - 2 battleships

0 - 6 cruisers.

This would please most people, as it allows close to any format you would like in a fleet, while still leaving it open to smaller fleets, or big ship fleets. Of course still follow normal ship selection rules.

Just to some up:

Basic Fleet Selection;

0 - 1 Battleship/etc.

0 - 4 Cruisers

0 - 8 Escorts

You may swap 4 escorts for a cruiser and visa versa, similarly you may swap a battleship for 2 cruisers and visa versa.

What are peoples thoughts on this idea, IMO it allows almost anyone to enter with little complaints.





Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 12:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2838
Location: Netherlands
Personally:
I don't want to force it too much. Rule cluttering should also be avoided I think.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 1:16 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4155
Location: Greenville, SC
I think any legal fleet at a given point value would be rules enough for the category.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 1:44 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 8:41 pm
Posts: 1480
Location: Gothenburg,Sweden
I think that any fleet formation is a good fleet.
Leave it totally free. If someone want to field hive fleet Kraken that's ok, a quick response fleet of just cruisers would also be ok. Right?

_________________
It would be nice to get lightspeed,
so far we can only reach slight speed.
- Erik M
092b85658e746a91d343e53509d357744e56f641


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 3:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 26, 2005 8:27 pm
Posts: 451
Location: Finland
I would say: More than 1 ship is a fleet. :)

And printable PDF-diploma for prize!

_________________
Eradication of Earth's
Population loves Polaris


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Thu Mar 12, 2009 8:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2838
Location: Netherlands
Yeah...right...  :whistle:

PDF diploma? Heh, cool.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri Mar 13, 2009 12:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat May 13, 2006 7:31 am
Posts: 1099
Location: Australia
800-1000pts sounds like a good sort of size to me.

_________________
Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri Mar 13, 2009 7:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2838
Location: Netherlands
Would a flexible range be okay?

Thus fleet must be within 1000-1500 points.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri Mar 13, 2009 11:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat May 13, 2006 7:31 am
Posts: 1099
Location: Australia
Would a flexible range be okay?


I strongly support this option.

If you want to encourage enteries I think the category needs to be fairly flexible as it is a fairly effort intensive one.

I can't see someone painting a fleet for a painting competition unless its the fleet they want to game with.

_________________
Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri Mar 13, 2009 1:34 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4155
Location: Greenville, SC
sounds good to me.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri Mar 13, 2009 2:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2838
Location: Netherlands
Nice.

I'm gonna work out the rules this weekend.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri Mar 13, 2009 2:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2838
Location: Netherlands
Nice.

I'm gonna splash out the rules this weekend.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: GothiComp 2009  - Start your Engines -
PostPosted: Fri May 01, 2009 5:47 pm 
Brood Brother
Brood Brother

Joined: Thu May 15, 2008 1:29 pm
Posts: 32
Location: swansea(southwales,uk)
Hi guys/gals, has it been a year already??, I like the idea of a fleet section, and would support the flexible points option.

Anyways time to get those ships painted and any other mad conversions I can think of. I've been playing warmachine for the last year so got a bit side tracked from BFG so have done nothing since last years comp.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net