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ToEG 13 - Fredmans' Chaotic Adventures

 Post subject: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Sun Dec 16, 2012 10:22 am 
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I have decided to enter this year's tale, as I am about to delve further into the Realm of Chaos. My far-far-away goal is to have a full-fledged LatD and Black Legion force, but I have always taken a particular liking to rabble forces, so I will start in the Cultist end and work my way towards Chaos Marine Warbands.

Since LatD requires a lot of Covens, I will start with a few Khorne Covens. I have always fancied Khorne and Nurgle a little more than the other Gods.

I made an early dabble a little while ago to see where I wanted to go, and this was it (thinking about re-basing them):
Cultists (with Daemon Prince)
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Khorne Assault Engines
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and this is a picture of what I am stockpiling on my work desk right now: Khorne Cultists and Mutants: (swords replaced with axes)
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Glad to give it a go,
/Fredmans


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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Sun Dec 16, 2012 3:13 pm 
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Wow! If I ever get going on my Daemon engine Nurgle Cult again, your plog-to-come will surely be inspiring.

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Sun Dec 16, 2012 3:31 pm 
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Very nice mate.

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Sun Dec 16, 2012 8:44 pm 
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Looking very cool mate, you must have the patience of a saint to do conversions that small and fiddly. So what is the full list you are working to?

Cheers
Aaron


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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 4:33 am 
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Very Nice !! Very Nice indeed !! :spin

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 8:35 am 
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very neat inf conversions there :)

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 9:11 am 
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neat project. one to follow for sure :)

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 4:54 pm 
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Like!


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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 5:06 pm 
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subscribed.

I'm also pleasantly surprised at how nice the old khorne engines look.

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 7:55 pm 
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Great conversions and very nice work all round.

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Mon Dec 17, 2012 10:37 pm 
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Great Start!

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 Post subject: Re: ToEG 13 - Fredmans' Chaotic Adventures
PostPosted: Thu Dec 20, 2012 11:15 am 
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CAL001 wrote:
Looking very cool mate, you must have the patience of a saint to do conversions that small and fiddly. So what is the full list you are working to?

Cheers
Aaron



Thanks for the kind comments so far. I do not have a proper list yet, but backed up with the knowledge of how hard it is to re-visit an army and do all those things you never got to, I intend to build everything I might want from the start, starting with Khorne.

Phase I - Covens (Month 1 and 2) approx. 1000 points
4 Covens with Pact, Transports and Hydras, possibly some Fire Support/Big Mutants as well

Phase II - Daemon Engines/Vehicles (Month 3 and 4) approx. 1000 points
Lord of Battle
Hellcannons (of Khorne)
Defilers
Thunderbolts
(Sentinels?)
(Russes?)


Phase III - Daemons and Objectives (Month 5)
Bloodthirster
Bloodletters
Chaos Spawn
Daemon Pool
Objectives
Chaos Altar
(Rough Riders?)

Phase IV - Nurgle (Month 6)
Plague Zombies
2 Covens

/Fredmans


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