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TOEG12 World Eaters, second wave

 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Fri Apr 20, 2012 2:53 pm 
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Cheers.

I'm currently despairing over gold trim on 12 stands of WE Legionaires. The SG chaos minis have so many trim areas and i find shining gold one of the more annoying colours to apply, making for a very tedious combination. I realise that some peoples' solution to this has been to just ignore most of the trim, but i can't bring myself to do that. And i've just noticed i missed painting the trim on the culet of my first berserker stands from 2009 … and missing a gold rivit on all the chainswords :'(

8 stands shining gold'ed, 4 to go ::)

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Fri Apr 20, 2012 4:00 pm 
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Great work so far - keep persevering with the trim.


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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Fri Apr 20, 2012 5:36 pm 
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Shining Gold is a royal PITA I agree. I'm not one for giant Skulls but the LRs look great anyway, how do you do the small piles of skulll? Must take an age to sculpt them all...


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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Sat Apr 21, 2012 4:46 pm 
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Legionaires done. I will leave basing them until the other infantry are done as well, so as to base them as one batch for consistency across the lava. One of them ended up with a power-sword as his chainsword appeared to have lost two teeth somewhere along the way.
Image
Image

12 stands of legionaires is not a formation – they are to be mixed in with 12 stands of berserkers from TOEG09 to make up 3 full Berserker retinues. The leftover pure berserker stands form '09 are then to be used as a bloodpack. Back in 2009 the WE list had pure berserkers formations, which have now been changed to half and half, these 12 legionair stands will bring my army into line with current rules. Points pricing done at half the cost of a full retinue:

½ World Eater Berzerker Retinue = 150 points
½ World Eater Berzerker Retinue = 150 points
½ World Eater Berzerker Retinue = 150 points
Upgrades – Transport: 4 × Land Raiders = 250 points
Monthly total = 700 points

Probably do some sort of daemon engine combination next month.



CaptainSenioris wrote:
how do you do the small piles of skulll? Must take an age to sculpt them all...

They were done using press moulding. One scull was sculpted in green stuff on a stick. This was then pressed into super sculpy multiple times to create a many skulled negative. Once baked this sculpt was then use to take GS casts. The same method was used for my pile of skulls objective for the same army (and for the WIP tower of skulls SHT i never did anything with):
Image

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Sat Apr 21, 2012 4:59 pm 
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Excellent work with those WE.

I love the lava basing you have done.


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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Sat Apr 21, 2012 6:28 pm 
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What no gold trim around the "bunny ears"? Usually they all have a trim all around :D

Seriously i love your work :)

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Sun Apr 22, 2012 2:13 am 
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Very clean work. Love it.

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Tue Apr 24, 2012 12:45 pm 
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Really tried to find a paintingmistake
not even a small one turned up
Apoc the painting machine :o


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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Tue Apr 24, 2012 9:53 pm 
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Wow. Nothing to declare...... The missionmarker are really the hell......


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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Mon May 28, 2012 5:57 pm 
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Not going to make it this month :( had planned to do 8 classic daemon engines, but i underestimated how long they would take to paint and overestimated how much time i'd have.

Still, i decided i must finish one min, if noting else, so here is a single tower of skulls, ¼ of a Khorne Assault Engines formation, for 75pts. Got half of the second tower done and didn't even start on the scorps or DDs.

¼ Khorne Assault Engines = 75pts
Monthly total = 75pts …

Image

Might well mess up next month in a similar manner, big deadline then a house move. Will finish off the second tower next in any case.

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Wed May 30, 2012 7:48 am 
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Looks great, very clean painting :) house moves do take up a lot of time so I think we can forgive you.

This time... ;)

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Sat Jul 28, 2012 1:42 pm 
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Having done nothing in June and with July almost at an end, this is all i have to offer, the second tower of skulls :P Still, 75pt is better than nothing ::)

With the other vehicles painted so far:
Image

Just the pair:
Image

Should be doing two death dealers next to finish off the assault engine formation, but i might start work on the lord of battles duo to try and pack some points in. That said all the skulls on the towers bogged me down a lot, so maybe dreadclaws instead, hmmm …

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Tue Jul 31, 2012 11:41 am 
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They look awesome.

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 Post subject: Re: TOEG12 World Eaters, second wave
PostPosted: Tue Jul 31, 2012 11:59 am 
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Nice to see you back in with TOEG Apoc, hope to see you catch up!

Thanks for the explanation on your skulls too!


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