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ToEG 2011: CS's Necrons

 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Jan 23, 2012 8:25 pm 
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Where did you get the Pylon?


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Jan 23, 2012 9:08 pm 
Regarding the obelisk corners, I ordered a set in Alumide from Shapeways. The intent is to file them smooth, then see if the casters can use them in a master mold.


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Jan 23, 2012 11:54 pm 
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CaptainSenioris wrote:
Thanks Blind! If you're interested the static grass I'm using is Granny Wendy's dead grass.


Appreciate it, it's only fitting that necrons kill everything including the grass!!


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Tue Jan 24, 2012 12:58 pm 
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Yup exactly... I nearly went with burnt grass but I liked the colour of the dead grass more.

Otterman wrote:
Regarding the obelisk corners, I ordered a set in Alumide from Shapeways. The intent is to file them smooth, then see if the casters can use them in a master mold.

That is cool news! Hope it works!

Major Stryker wrote:
Where did you get the Pylon?

A furry aquatic mammal has the answers you seek.


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Sun Jan 29, 2012 2:40 pm 
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Well some small progress has been made here, might even be finished by Wednesday as I have a game to play.

So I've tried to ruin another perfectly good model with my average sculpting skills...

Image

Image

Image

Even tried out that fancy new liquid green stuff to repair the rot on the scythe
Image

Hope folk like it!


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Jan 30, 2012 7:27 am 
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Looks fantastic!


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Jan 30, 2012 6:39 pm 
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ditto^! If that's what you call ruining a miniature, you're welcome to come and ruin all of mine :)


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Jan 30, 2012 8:28 pm 
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Thanks very much guys!


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Wed Feb 01, 2012 9:46 am 
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...and he's finished.

Image

Image

Image

Image

The last WIP pic of him showing how I used liquid green stuff to smooth out and alter the robes wrapped round his torso.

Image

I also finished 3 more Monoliths but didn't photograph them, which basically makes my 3k complete. I still plan to put together some exotic units, Flayed ones, Wraiths & Destroyers but my ToEG army is finished.

Will get an army shot during my first game with them tonight, but the lighting in my local club is terrible for photos... we'll see how they come out.


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Wed Feb 01, 2012 10:10 am 
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Looking good, and congrats on finishing 3k :)

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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Wed Feb 01, 2012 11:10 am 
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Thanks but you might need to put a hold on the congrats, just did some sums to see what I was taking tonight, turns out I'm about 340 pts short if I take absolutely everything. ??? Might need to deploy the Otter signal... Or the Scream Signal... or the Exodus Wars signal... Decisions decisions ;D :D

Think I'll proxy some destroyers tonight with my Marine bikes...

EDIT: Oh wait I was right, sitting pretty at 2960pts forgot to add in the Obelisks Armoured phalanx.

Edit2: I have no idea if this is competitive, I've yet to try it out. But for the curious...

Tomb Complex
C'Tan
Warrior Phalanx, 2 Tomb Spyders
Warrior Phalanx, 2 Tomb Spyders, 2 Immortals
Warrior Phalanx, 2 Tomb Spyders, 2 Immortals
Armoured Phalanx
Monolith Maniple
Monolith Maniple, 1 Extra Monolith
Monolith Phalanx
Pylon
Pylon

Feel free to tear it to shreds, I'd appreciate the input.


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Feb 06, 2012 10:04 am 
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Send the Exodus Signal, more Immortals is the key

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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Feb 13, 2012 5:21 pm 
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Thanks Largo, that does indeed seem to fill a whole and cover something I'd overlooked.


Well I got some cool stuff in the mail:

Image

And I took some photos in our woefully underlit club.

Image
Image
Image
Image

Well my first game went as expected, I got smashed!


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Mon Feb 13, 2012 8:02 pm 
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I'd go for Pariahs over Immortals. Given that you'll be assaulting with your Phalanxes, that Inspiring can make all the difference between winning and losing an assault.


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 Post subject: Re: ToEG 2011: CS's Necrons
PostPosted: Tue Feb 14, 2012 7:34 am 
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Everything looks freaking amazing man i love it.


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