Login |  Register |  FAQ
   
Search found 1944 matches
Search these results:

Author Message

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Sat Jun 02, 2018 6:09 am 

Replies: 151
Views: 14752


WIP shot of the Bile Mites -

Image

Image

Thoughts?

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Fri Jun 01, 2018 2:39 pm 

Replies: 151
Views: 14752


Thank you sir!

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Fri Jun 01, 2018 6:17 am 

Replies: 151
Views: 14752


WIP shot of the Mantanid:

Image

 Forum: Onslaught Miniatures   Topic: Grudd Thread

 Post subject: Re: Grudd Thread
Posted: Fri Jun 01, 2018 6:14 am 

Replies: 384
Views: 39177


It needs a overhaul, but yes someday.

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 29, 2018 7:01 pm 

Replies: 35
Views: 2350


Hey guys - great feedback! So - I've been mulling over the order thing, and I wanted to bounce an alternative idea off the community. I want there to be an advantage to having overwhelming odds - and I think random draw does this, but maybe not in the best way. So I got to thinking - WHY are having ...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Wed May 16, 2018 2:35 pm 

Replies: 35
Views: 2350


Next Section: IV. Moving Units: When executing some orders, models are physically moved across the table up to a number of centimeters equal to their Movement (MV) stat. To move a unit, select a single model in the unit, and move it to it’s new location, making sure it does not exceed its MV stat i...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Wed May 16, 2018 1:44 pm 

Replies: 35
Views: 2350


Thanks DasBilligeAlien. I'll place the unit stats earlier in the document.

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 10:40 pm 

Replies: 35
Views: 2350


Very Interesting - and I appreciate your input as an experienced play tester. I'll have to keep that in mind when designing command units. Perhaps a special ability that can be unlocked by spending SRs would be being able to auto-pull a command token after a unit from any side carries out an action...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 3:49 pm 

Replies: 35
Views: 2350


A friend of mine made an excellent suggestion - You have order tokens, and activation tokens. Orders are assigned to each unit face down at the beginning of each turn. Activation tokens are mixed up and drawn randomly to determine which player gets to activate a unit. When activated, the unit must c...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 3:40 pm 

Replies: 35
Views: 2350


Next Section: III. The Basics: Turns & Activations - Each game turn is divided into alternating activations between the players, followed by an End Phase once every unit in play has activated, after which a new turn begins. Before any activation, a random Order token is drawn, and its owning pl...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 2:01 pm 

Replies: 35
Views: 2350


Using d10s were originally in the rules, but dropped it back down to a d6 for a multitude of reasons. I'm open to using d10s - but only if it adds to the fun factor of the game as a whole.

Some scenarios will have objectives, and there is certainly a battlefield stress system - stay tuned!

 Forum: Onslaught Miniatures   Topic: Looking for a distributor in Australia

Posted: Tue May 15, 2018 1:58 pm 

Replies: 9
Views: 2272


Thanks Deb!!

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 7:31 am 

Replies: 35
Views: 2350


Interesting - maybe just do: Heavy > Standard > Agile and drop the type all together...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 7:14 am 

Replies: 35
Views: 2350


The blind draw determines which side gets to choose a unit to activate (like in bolt action), it isn’t specify8ng a specific unit that will activate that turn, right? Vanguard is doing that with their new 3mm rules. I like, although I have not played with that mechanic myself. I have heard, however...

 Forum: Onslaught Miniatures   Topic: Onslaught Miniatures

 Post subject: Re: Onslaught Miniatures
Posted: Tue May 15, 2018 5:39 am 

Replies: 4519
Views: 282709


Hey Everyone - just a quick shout out to anyone looking to help out with a new set of 6mm combat rules.

Join the discussion here.

Thanks!
Sort by:  
Page 3 of 130 [ Search found 1944 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net