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 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Tue Jan 03, 2012 10:28 pm 

Replies: 82
Views: 8708


WEs and Super-heavies are effectively the same thing for Epic rules. FYI. Although I agree with you some of the stats and points were just weird. Yep, it just struck me as weird that you could take two Cyclopses as Support Formations, but they were totally left out of the actual WE section in the l...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Tue Jan 03, 2012 9:36 pm 

Replies: 82
Views: 8708


The more I look at the original Thurgrim list, the ...odder ...I find many of the choices, points, rules, etc., especially the WE/Super-Heavy Vehicle section. Goliaths are WE, but Cyclops are super heavies?! That's down-right odd. That has to change. I'll have completed a list tonight, and I'll post...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Sun Jan 01, 2012 9:18 pm 

Replies: 82
Views: 8708


@Borka: no, the Relentless rule is based on a 2+ Ini rating, not 1+. I'm a big one for the "feel" of an army or unit, and making WE 1+ just "feels" odd. But hey, that's why we're playtesting, right ? ;) I think that the current stubborn rules is fine (I mean, I think it's good, e...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Sun Jan 01, 2012 3:23 am 

Replies: 82
Views: 8708


I initially incorporated the Strategy Rating change into the Living Ancestor in the Dvergatal list. I removed it very shortly into development, mainly for the reasons brought up when the same concept was active in the Necrons thread. Points costs of formations are primarily valued on their statisti...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Sun Jan 01, 2012 1:37 am 

Replies: 82
Views: 8708


I feel as though those two special rules and their application are spot-on for translating some of the more prominent spacial rules that Squats had in 2nd ed; very fluffy, and useful, without making them anywhere near cheese-level of fandom...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Sat Dec 31, 2011 11:27 am 

Replies: 82
Views: 8708


I'll playtest with the Living Ancestor upgrade having SC; still doesn't feel quite right, but I'll give my impressions. While we're on the subject of playtesting, what do people feel about the size/number of stands in the basic brotherhood formation? Good? Bad? Other number suggestions? I was going ...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Fri Dec 30, 2011 6:31 pm 

Replies: 82
Views: 8708


The SC should go to the Warlord/Grand Warlord, not the Living Ancestor. He's awesome in the Homeworld mythos, sure, but he was only ever played the role of advisor. I'd say something along the line of my rules suggestion for the WE: if the Living Ancestor is within 6cm of the (Grand) Warlord's FORMA...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Fri Dec 30, 2011 3:57 am 

Replies: 82
Views: 8708


Ah, that makes sense, in a way. Same thing happened between 2nd and 3rd ed. 40k.

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Fri Dec 30, 2011 1:20 am 

Replies: 82
Views: 8708


What kind of special rules did the squats have in SM/TL? Weren't they just like IG with the exception that they had higher break points? Some of the more prominent special rules deal with the Living Ancestor (who gave extra orders if close to a Warlord) and the WE (who got to move+shoot for free al...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Thu Dec 29, 2011 11:50 pm 

Replies: 82
Views: 8708


I don't remember or can see any +1 initiative in the Thurgrim list, though Stubborn is there. This would be along with Stubborn (which deals with assaults), making them even more like the old vehicles (which couldn't be assaulted). This "Steady Advance" would just make the WEs have a bette...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Thu Dec 29, 2011 10:58 pm 

Replies: 82
Views: 8708


I'm not sure how a free order would work in Epic Armageddon. It sounds like it might 'break the bank', but maybe you have some rough concept of how that would work. Spell it out if you can. Edited post ;) Basically, no negative modifiers on Action/Initiative tests, so not a free order exactly, but ...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Thu Dec 29, 2011 10:16 pm 

Replies: 82
Views: 8708


The old company cards' upgrades for characters were called Living Ancestor, Guildmaster, and Grand Warlord, so I feel as though these three characters should be the jumping-off point for any revisions of the Thurgrim Stronghold list. The biggest difference between these choices and the Thurgrim's St...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Thu Dec 29, 2011 3:54 am 

Replies: 82
Views: 8708


Ironmonger. The Squats have been a bit neglected as of late. There are a few balls up in the air but I'll give you a summary of things you should know: 1. Demiurg are probably being developed as a non-Squat xenos race and supposedly are going to have something out in mid 2012. Because of that tack,...

 Forum: NetEA Squats   Topic: Thurgrim's Stronghold comments

Posted: Wed Dec 28, 2011 7:53 pm 

Replies: 82
Views: 8708


Ok... I realize this is threadomancy of the worst stripe, and if the mods wanna call it as such that cool; I just wanted to get the gravy-train rolling again on the Squat (NOT Demiurge) development. Thurgrim's Stronghold seems to be a great jumping off point for a solid list usable by all within the...

 Forum: NetEA Squats   Topic: Squat pictures for Army List

Posted: Tue Dec 27, 2011 7:33 pm 

Replies: 10
Views: 1779


I have a few units painted up, including a (rather modestly-assessed) well painted command stand. I'll post here in a bit. EDIT: Something like this? http://i416.photobucket.com/albums/pp250/Ironmonger_album/DSC_0002-22.jpg http://i416.photobucket.com/albums/pp250/Ironmonger_album/DSC_0001-29.jpg I'...
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