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 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Wed May 16, 2018 2:35 pm 

Replies: 18
Views: 412


Next Section: IV. Moving Units: When executing some orders, models are physically moved across the table up to a number of centimeters equal to their Movement (MV) stat. To move a unit, select a single model in the unit, and move it to it’s new location, making sure it does not exceed its MV stat i...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Wed May 16, 2018 1:44 pm 

Replies: 18
Views: 412


Thanks DasBilligeAlien. I'll place the unit stats earlier in the document.

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 10:40 pm 

Replies: 18
Views: 412


Very Interesting - and I appreciate your input as an experienced play tester. I'll have to keep that in mind when designing command units. Perhaps a special ability that can be unlocked by spending SRs would be being able to auto-pull a command token after a unit from any side carries out an action...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 3:49 pm 

Replies: 18
Views: 412


A friend of mine made an excellent suggestion - You have order tokens, and activation tokens. Orders are assigned to each unit face down at the beginning of each turn. Activation tokens are mixed up and drawn randomly to determine which player gets to activate a unit. When activated, the unit must c...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 3:40 pm 

Replies: 18
Views: 412


Next Section: III. The Basics: Turns & Activations - Each game turn is divided into alternating activations between the players, followed by an End Phase once every unit in play has activated, after which a new turn begins. Before any activation, a random Order token is drawn, and its owning pl...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 2:01 pm 

Replies: 18
Views: 412


Using d10s were originally in the rules, but dropped it back down to a d6 for a multitude of reasons. I'm open to using d10s - but only if it adds to the fun factor of the game as a whole.

Some scenarios will have objectives, and there is certainly a battlefield stress system - stay tuned!

 Forum: Onslaught Miniatures   Topic: Looking for a distributor in Australia

Posted: Tue May 15, 2018 1:58 pm 

Replies: 9
Views: 1813


Thanks Deb!!

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 7:31 am 

Replies: 18
Views: 412


Interesting - maybe just do: Heavy > Standard > Agile and drop the type all together...

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 7:14 am 

Replies: 18
Views: 412


The blind draw determines which side gets to choose a unit to activate (like in bolt action), it isn’t specify8ng a specific unit that will activate that turn, right? Vanguard is doing that with their new 3mm rules. I like, although I have not played with that mechanic myself. I have heard, however...

 Forum: Onslaught Miniatures   Topic: Onslaught Miniatures

 Post subject: Re: Onslaught Miniatures
Posted: Tue May 15, 2018 5:39 am 

Replies: 4516
Views: 249269


Hey Everyone - just a quick shout out to anyone looking to help out with a new set of 6mm combat rules.

Join the discussion here.

Thanks!

 Forum: Onslaught Miniatures   Topic: Onslaught 6mm Combat - Rules Discussion

Posted: Tue May 15, 2018 5:31 am 

Replies: 18
Views: 412


Hello TacComm Friends! I've been working on a 6mm ruleset for some time now. I think it's time to post what I have and hear what you all think. I'll be posting the rules in "chunks" - hopefully this inspires some feedback and I'll refine where needed, and see where it goes. In the end, wi...

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Thu May 10, 2018 1:34 pm 

Replies: 116
Views: 9755


Great conversation guys :) CovertWalrus - Awesome points. The sky is the limit here with real world inspiration - I'm not limiting anything to bugs. Mother nature has come up with all sorts of amazing ways to kill things - all are welcome in this line lol ForgottenLore - No offense taken my brother....

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Wed May 09, 2018 1:36 pm 

Replies: 116
Views: 9755


Really like him! (or are they "her"?) Every bug army needs a brainbug! Maybe give he/she/it some small helpers like in starshiptroopers? Atleast I will when I get my hands on one :) Can we have a pic from the front please? About the vindanids, after deciding what to use them for, I like t...

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Tue May 08, 2018 10:29 pm 

Replies: 116
Views: 9755


I may make another type with some different weapon options - but I will be staying away from explicit weaponry, as I intend to keep all weapons more "Integrated" into the design of the creatures... Anyways - onwards and upwards - here's a WIP shot of the Cerebnid! http://www.onslaughtmini....

 Forum: Onslaught Miniatures   Topic: Xenomite Thread

 Post subject: Re: Xenomite Thread
Posted: Tue May 08, 2018 3:43 am 

Replies: 116
Views: 9755


Thanks for the feedback all. I don't want to make them multi-part, but there are more buggies on the way - Gearing up for some tank-sized bugs soon which will certainly be multi-part with options.
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