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 Forum: NetEA Eldar   Topic: Fir Iolarion Titan Clan 4.2.6

Posted: Mon Oct 01, 2018 10:48 pm 

Replies: 31
Views: 911


I forgot about the old names. That is something to look into. And imagine Wraithlords with jump packs!

Thanks Mrdiealot.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Mon Oct 01, 2018 8:11 pm 

Replies: 35
Views: 3236


New thread for the new version.

Here:http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=33648

 Forum: NetEA Eldar   Topic: Fir Iolarion Titan Clan 4.2.6

Posted: Mon Oct 01, 2018 8:11 pm 

Replies: 31
Views: 911


Late in coming because I foolishly forgot to hit submit... Anyway this is the latest Eldar Titan list. Major changes include: Return of Wraithlords (2 kinds!). They may garrison but only at your Wraithgate. Also includes a leader upgrade called the Wraithseer. Shifting of knights and wraiths into th...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Fri Sep 21, 2018 12:19 am 

Replies: 35
Views: 3236


One alternative I've been toying with is to expand the Holofield rule so that it isn't always 3+, but can be 4+ and 5+ as well depending on what it's on. Right now I'm thinking of 3+ for Titans, 4+ for Knights and 5+ for Vehicles and Inf. That maps well to the Holofield > Scatterfield > Flickerfiel...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Wed Sep 19, 2018 1:57 am 

Replies: 35
Views: 3236


I only gave them a 5+ as is because there was pushback over an army with all holofields. ^^ I'd love to just slap a well known rule on them.

Fir Iolarion is from CW Lugganath as well so those lists should probably share things.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Sep 18, 2018 10:11 pm 

Replies: 35
Views: 3236


I've been staring at the document for hours now tinkering to make changes. Before and during this time I have also read much about Wraithlords in particular and Ghost Warriors in general. Fluffwise all the WEs are full of spirit stones and have living pilots. Only the smaller ghosts are fully undead...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Fri Sep 14, 2018 12:59 am 

Replies: 35
Views: 3236


How did you like the various knights?

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Thu Aug 30, 2018 9:19 pm 

Replies: 35
Views: 3236


Thanks. I'll take a look at the list when I get home and make some test lists with the current feedback.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Aug 28, 2018 11:26 pm 

Replies: 35
Views: 3236


A big part of it is to avoid being 'AMTL, but Eldar.' Obviously it plays nothing like AMTL but I want to organize it to feel like other Eldar lists. What do people think about going back to 0-1 Revenent Twins per 1000 points? I feel limiting by battle titans compounds the low activation problem. A p...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Aug 28, 2018 9:55 pm 

Replies: 35
Views: 3236


Both of those were in previous iterations. I moved away fro m wraithlords because they are very slow and Eldar can't garrison.

Feel free to try them out for yourself and see what you think. We're due for another update soon so more feedback is good.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Aug 28, 2018 9:10 pm 

Replies: 35
Views: 3236


I've been absent the last few local meet-ups but that should change in the fall. Activations are certainly an issue in this list and its by design. I want to lighten that a bit, but the main thing experience has shown me to worry about is the Revenant Horde. There was a point when you could just tak...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Mon Aug 14, 2017 8:13 pm 

Replies: 35
Views: 3236


Thanks, Graf. I'll remember you when we talk about some of those cross-list units. I can't change the Knight stats on my own like I can the Titan weapons and unit options. Revenants are the main issue I feel this list has in that there needs to be a way to handle them that isn't just a ban. I need a...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Mon Jul 31, 2017 7:54 pm 

Replies: 35
Views: 3236


Sounds good Dave. If you want I'll bring mine and we can have a Titan Rumble.

 Forum: NetEA Eldar   Topic: Fanlist: Eldar Corsairs v0.1

 Post subject: Re: Fanlist: Eldar Corsairs
Posted: Sun Jul 23, 2017 4:57 am 

Replies: 43
Views: 5161


I have added Wasp Walkers and Vampire Hunters to the newest iteration of Fir Iolarion since it is from Craftworld Lugganath and famously friendly with Corsairs. So check those out. ^^ My feeling on Corsairs is that they should be halfway between the Craftworlders and the Dark-kin. Making them more f...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Fir Iolarion 4.2.4
Posted: Sun Jul 23, 2017 4:13 am 

Replies: 35
Views: 3236


I figure its time for a new thread since there's some significant changes. The big things are the change from War Walkers to Wasp Walkers, the addition of the Vampire Hunter and Revenants moving back into Troupes. The big questions on my end are do we need 2 or 3 troupes per warhost to make this wor...
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