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 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Wed Sep 19, 2018 1:57 am 

Replies: 32
Views: 2465


I only gave them a 5+ as is because there was pushback over an army with all holofields. ^^ I'd love to just slap a well known rule on them.

Fir Iolarion is from CW Lugganath as well so those lists should probably share things.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Sep 18, 2018 10:11 pm 

Replies: 32
Views: 2465


I've been staring at the document for hours now tinkering to make changes. Before and during this time I have also read much about Wraithlords in particular and Ghost Warriors in general. Fluffwise all the WEs are full of spirit stones and have living pilots. Only the smaller ghosts are fully undead...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Fri Sep 14, 2018 12:59 am 

Replies: 32
Views: 2465


How did you like the various knights?

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Thu Aug 30, 2018 9:19 pm 

Replies: 32
Views: 2465


Thanks. I'll take a look at the list when I get home and make some test lists with the current feedback.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Aug 28, 2018 11:26 pm 

Replies: 32
Views: 2465


A big part of it is to avoid being 'AMTL, but Eldar.' Obviously it plays nothing like AMTL but I want to organize it to feel like other Eldar lists. What do people think about going back to 0-1 Revenent Twins per 1000 points? I feel limiting by battle titans compounds the low activation problem. A p...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Aug 28, 2018 9:55 pm 

Replies: 32
Views: 2465


Both of those were in previous iterations. I moved away fro m wraithlords because they are very slow and Eldar can't garrison.

Feel free to try them out for yourself and see what you think. We're due for another update soon so more feedback is good.

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Tue Aug 28, 2018 9:10 pm 

Replies: 32
Views: 2465


I've been absent the last few local meet-ups but that should change in the fall. Activations are certainly an issue in this list and its by design. I want to lighten that a bit, but the main thing experience has shown me to worry about is the Revenant Horde. There was a point when you could just tak...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Mon Aug 14, 2017 8:13 pm 

Replies: 32
Views: 2465


Thanks, Graf. I'll remember you when we talk about some of those cross-list units. I can't change the Knight stats on my own like I can the Titan weapons and unit options. Revenants are the main issue I feel this list has in that there needs to be a way to handle them that isn't just a ban. I need a...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
Posted: Mon Jul 31, 2017 7:54 pm 

Replies: 32
Views: 2465


Sounds good Dave. If you want I'll bring mine and we can have a Titan Rumble.

 Forum: NetEA Eldar   Topic: Fanlist: Eldar Corsairs v0.1

 Post subject: Re: Fanlist: Eldar Corsairs
Posted: Sun Jul 23, 2017 4:57 am 

Replies: 43
Views: 4493


I have added Wasp Walkers and Vampire Hunters to the newest iteration of Fir Iolarion since it is from Craftworld Lugganath and famously friendly with Corsairs. So check those out. ^^ My feeling on Corsairs is that they should be halfway between the Craftworlders and the Dark-kin. Making them more f...

 Forum: NetEA Eldar   Topic: Fir Iolarion 4.2.4

 Post subject: Fir Iolarion 4.2.4
Posted: Sun Jul 23, 2017 4:13 am 

Replies: 32
Views: 2465


I figure its time for a new thread since there's some significant changes. The big things are the change from War Walkers to Wasp Walkers, the addition of the Vampire Hunter and Revenants moving back into Troupes. The big questions on my end are do we need 2 or 3 troupes per warhost to make this wor...

 Forum: NetEA Eldar   Topic: Fir Iolarion List 4.2.2

 Post subject: Re: Fir Iolarion List 4.2.2
Posted: Sun Jul 23, 2017 3:28 am 

Replies: 89
Views: 11811


4.2.3 is ready. I'll be starting a new thread for it.

 Forum: NetEA Eldar   Topic: Ulthwé Craftworld v4.2 *revitalized*

Posted: Mon Jul 03, 2017 7:16 pm 

Replies: 112
Views: 15648


To me Ulthwe is the Guardian List so this looks good to me. I'll have to play it to be sure of the various widgets but I'm excited. ^^

 Forum: NetEA Eldar   Topic: Fir Iolarion List 4.2.2

 Post subject: Re: Fir Iolarion List 4.2.2
Posted: Fri Jun 30, 2017 10:38 pm 

Replies: 89
Views: 11811


Thanks E&C. I got a game in today and will get the rep up later. Titans vs Steel Legion with 2-0 for the Guard on Turn 4.

I am working on 4.2.4 right now.

 Forum: NetEA Eldar   Topic: Fir Iolarion List 4.2.2

 Post subject: Re: Fir Iolarion List 4.2.2
Posted: Thu Jun 08, 2017 1:35 am 

Replies: 89
Views: 11811


That's what I figure on both points. The challenge before us is what to do to make taking 2 battle titans worthwhile as well as balancing the weapons so you don;t always need CC phantoms.
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